Recent content by duk6046

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    Why no answers this? (If a magazine capacity exceeds 255, ammo disappear when changing weapons)

    I know, Magazine and SpareAmmo are already int variable. the important thing is title and contents of top.
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    Why no answers this? (If a magazine capacity exceeds 255, ammo disappear when changing weapons)

    ok but i can't understand why that value is byte
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    Why no answers this? (If a magazine capacity exceeds 255, ammo disappear when changing weapons)

    I found a suspicious code in KFInventoryManager. 'local byte MagAmmoCount;' of 'simulated function final BuyAmmo( float AmountPurchased, EItemType ItemType, optional byte ItemIndex, optional bool bSecondaryAmmo )' and 'byte ClientAmmoCount' of 'reliable server final private function...
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    Why no answers this? (If a magazine capacity exceeds 255, ammo disappear when changing weapons)

    https://forums.tripwireinteractive.com/index.php?threads/if-magazine-capacity-exceeds-255-reduced-ammo-when-changing-weapons-swap.2337115/ Is it impossible to fix? Category: Code Reproducibility: Always Summary: If a magazine capacity exceeds 255, ammo disappear when changing weapons...
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    [Mutator] Server Crash Recover

    Fortunately, I fixed it myself. Change this value to about 2.0 1.0 is unstable.
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    [GameType] Hard mode survival

    Finally i figured out how to be work a trader triggers (door, teleport, etc...) for some custom maps. find the "function WaveEnded(EWaveEndCondition WinCondition)" line in HBServer.uc and add this.
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    If magazine capacity exceeds 255, reduced ammo when changing weapons (swap).

    Category: Code Reproducibility: Always Summary: If a magazine capacity exceeds 255, ammo disappear when changing weapons (swap). Description: The magazine code recently changed from byte to int, but there a problem with inventory or other code. Please fix it for custom server
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    The server often crashes due to heal gas or flames.

    So are there not any possible to improvements? this game seems unfavorable for big scale modding...
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    There is no third-person reload motion of Winchester

    I checked again in detail, It's not without animation, but the method is different. When a rate of fire and magazine are over a certain level, i can see the reload animation once at the end But the "Centerfire" can see the animation repeatedly and normally.
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    There is no third-person reload motion of Winchester

    Category: animation Reproducibility: Always Summary: There is no third-person reload motion of Winchester
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    The server often crashes due to heal gas or flames.

    Category: Server Reproducibility: often Summary: Server crash, freeze or termination by heal gas or flames. Description: This is a mod server where many zeds are spawned, and always same logs. other issues are understandable, but this error is no solution from a long time ago. other server...
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    [Mutator] Server Crash Recover

    Broken in recent version.
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    Killing Floor 2 - Steam/EGS PC Build 1101 Changelog

    When is the next update? and suggested to notice the location of KFEngine.ini in the steam announcements
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    Servers with custom maps cannot be joined

    Exactly this issue, the error code is strange. please fix it quickly https://forums.tripwireinteractive.com/index.php?threads/incorrect-value-generation-when-recreate-a-kfengine-ini-even-with-steam.2336252/