Hi, I did not know where to put this, the ''general discussion'' seemed the most appropriate for me:
Just here to say this: on KF Manor when all the players are all camping in the cave creating a shootingalley only a few zeds will spawn and move behind the players.
I think there is a inconsistency here, since
- there is an opening in the back of the cave meant for crawlers, no crawlers ever spawn there
- too small amount of zeds use the left and right back entrance, let alone spawn there. This makes KF-Manor one of the most easy maps in the game. I do not think this was intended.
-same kind of problem exists on for example KF-bioticslab, KF-Biohazard, and more
Deficient and non-logical (from a mapmaker kind of view) spawning of Zeds still perpetuate on other maps also. Could you take a small look into this? I suppose it only involves the type of work you need to do as similar to balancing the game.
Just here to say this: on KF Manor when all the players are all camping in the cave creating a shootingalley only a few zeds will spawn and move behind the players.
I think there is a inconsistency here, since
- there is an opening in the back of the cave meant for crawlers, no crawlers ever spawn there
- too small amount of zeds use the left and right back entrance, let alone spawn there. This makes KF-Manor one of the most easy maps in the game. I do not think this was intended.
-same kind of problem exists on for example KF-bioticslab, KF-Biohazard, and more
Deficient and non-logical (from a mapmaker kind of view) spawning of Zeds still perpetuate on other maps also. Could you take a small look into this? I suppose it only involves the type of work you need to do as similar to balancing the game.