I have changed KFVetCommando.uc:
how make mutator for apply this changes to game?
Code:
static function AddDefaultInventory(KFPlayerReplicationInfo KFPRI, Pawn P)
{
if ( KFPRI.ClientVeteranSkillLevel == 5 )
{
KFHumanPawn(P).CreateInventoryVeterancy("KFMod.AK47AssaultRifle", GetCostScaling(KFPRI, class'AK47Pickup'));
}
if ( KFPRI.ClientVeteranSkillLevel == 6 )
{
KFHumanPawn(P).CreateInventoryVeterancy("KFMod.AK47AssaultRifle", GetCostScaling(KFPRI, class'AK47Pickup'));
KFHumanPawn(P).CreateInventoryVeterancy("KFMod.Bullpup", GetCostScaling(KFPRI, class'BullpupPickup'));
}
}