So we know there are basically 3 types of death in ROHOS.
1. Instant death - Headshot, or chest shot with high caliber
2. Slow death - Get a chance to fire off a shot or two, then die.
3. Bleed out - get hit in extremity, need to bandage or will bleed out.
I think there should be a 4th mode.
4. Super slow bleed out.
This would be an extension of 3. You will be able to bandage to prevent a quick bleed out, but you're still injured, and you should gradually lose combat effectiveness through slow bloodless.
So say over the course of 10-20 minutes, your stamina gradually goes down (more so if you're hit in the leg), you ironsight sway goes up (more so if you're hit in the arm), until eventually you black out/become to tired to fight.
Possibly even not have you incapacitated, but just have permanent disadvantages, since it doesn't seem realistic to be able to bandage and be right as rain.
Most of the time you will have been killed by now, but this will give a slight disadvantage to players who have been hit once, so they're less likely to go on extremely long kill streaks.
Also this could tie in to an adrenalin system, so even after having become weakened, you could get a temporary boost in speed/stamina (back to normal), if you're being shot at, especially with an MG.
Thoughts? Not sure how medically realistic this is, but I'm assuming a bandage is not enough to permanently cure a bullet wound.
1. Instant death - Headshot, or chest shot with high caliber
2. Slow death - Get a chance to fire off a shot or two, then die.
3. Bleed out - get hit in extremity, need to bandage or will bleed out.
I think there should be a 4th mode.
4. Super slow bleed out.
This would be an extension of 3. You will be able to bandage to prevent a quick bleed out, but you're still injured, and you should gradually lose combat effectiveness through slow bloodless.
So say over the course of 10-20 minutes, your stamina gradually goes down (more so if you're hit in the leg), you ironsight sway goes up (more so if you're hit in the arm), until eventually you black out/become to tired to fight.
Possibly even not have you incapacitated, but just have permanent disadvantages, since it doesn't seem realistic to be able to bandage and be right as rain.
Most of the time you will have been killed by now, but this will give a slight disadvantage to players who have been hit once, so they're less likely to go on extremely long kill streaks.
Also this could tie in to an adrenalin system, so even after having become weakened, you could get a temporary boost in speed/stamina (back to normal), if you're being shot at, especially with an MG.
Thoughts? Not sure how medically realistic this is, but I'm assuming a bandage is not enough to permanently cure a bullet wound.