@Yomommassis
The ProcessTouch() is overrided from parent class and the MaxPenetration variable is obsolete in FlameTendril.
Apparently there are no penetration at all, but the attack radius can makes this impression.
A direct hit should always stop the flame, if I understand correctly the code at present.
Or I am missing something again. >___<
Thanks to report this.
Ah, I thought so. A lot of people say that Firebug shines in hallways because the flame penetrates entire groups, but in my own experience the flamethrower has no penetration at all.
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