A pretty simple suggestion: Wind should affect ballistics... Whether it be for bullets, tank shells, or mortars (I hope)
Simple suggestion, difficult implementation.
It would require a universal wind simulation, which Ost does not have.
Pretty simple math if they wanted to implement it. The trouble though is how do you tell the player which direction the wind is blowing, and how hard.
Personally, I don't think that would go over very big. I don't think many people realize just how much affect wind can have on medium to long range shots (+75yds). Depending upon the direction (and of course speed), horizontal and vertical trajectory is affected. Can you imagine the complaining? (Not to mention the accusations directed at someone who masters the algorithm TW uses).
I would surmize that 98% of the people here think that the weapon accuracy in RO is pretty much spot on. (Yeah, maybe with the weapon in a vice on a bench.) In my wildest dreams I could never shoot with the consistent accuracy irl as I do with a mosin or Kar in the game. In reality, all weapons fire with a least some (don't hate me) "cone" of fire. And in particular with the mass produced factory loads of the WWII era, i would surmize that almost no weapon of the day would shoot sub-minute groups at ranges over 100 yards from a bench. (So in reality, its shot pattern would be the dreaded "cone"). And thats not taking battlefield conditions into account.
No. For the sanity of all, imo, wind factors would not be introduced.