Leech is translucent, two foot wide bubble that crawls along walls or the ceiling. His method of attack is either jumping or dropping on a player's head. The player does not know that Leech attached to the player's head at first. After 5 seconds of being on the player, Leech starts the attack.
Every 2 seconds, Leech sucks 1 HP of health. And since Leech is sucking life, he is sucking blood so Leech will also lose his translucency as well by 1% every 2 seconds. Audio will also drop by 1% every second. So 25 seconds after Leech has attached to a player, he has dropped the player's life by 10 and he has also dimmed the lights by 10% and audio has dropped by 20%. 20 seconds later, health has dropped by 10 and now the light has dropped by 20% and audio has dropped by 40%. And so on. The health drain is continuous but the translucency drop stops at 50% and audio goes all the way to 100% loss.
How to kill Leech? The normal ways, but Leech reacts differently depending on how he dies. If Leech dies by fire or blade (knife included), the goo inside of Leech burns or simply pours out and harms no one. If Leech dies with gunfire, grenade, or by the chainsaw, Leech ruptures and does the same damage as the bloat's vomit in a 3 foot radius around the player and to the player. Standard "green bile screen", but red, to affected players. And that is how a single player has to kill Leech. Bring his health up and then drop a grenade close enough that Leech dies but the player doesn't.
Leech has 30 HP of health no matter the difficulty. Leech's HP can't really be raised because he has to be able to killed by a single player's grenade.
Here is my reasoning behind leech.
I wanted a specimen that attacks a player without the player immediately knowing he is under attack.
I wanted an attack that can't be easily removed by a Rambo.
I wanted a type of attack that affected how the player senses the world and slowly darkening the world seems to be a good choice.
I wanted an attack that the player could bear for a while if he needed to and deal with the specimen later. But the longer he waited the darker the screen would get and the quieter the world would get. Since any perk can heal faster than Leech could damage him, a player can heal up before using the grenade option on himself.
Another possible attack effect would be slowing the rate of turn of the player as well.
Another possible attack effect would be to slightly sway the aiming point because Leech's envelopment of the player's head would affect the player's inner ear.
Comment? Suggestions? Criticisms?
Every 2 seconds, Leech sucks 1 HP of health. And since Leech is sucking life, he is sucking blood so Leech will also lose his translucency as well by 1% every 2 seconds. Audio will also drop by 1% every second. So 25 seconds after Leech has attached to a player, he has dropped the player's life by 10 and he has also dimmed the lights by 10% and audio has dropped by 20%. 20 seconds later, health has dropped by 10 and now the light has dropped by 20% and audio has dropped by 40%. And so on. The health drain is continuous but the translucency drop stops at 50% and audio goes all the way to 100% loss.
How to kill Leech? The normal ways, but Leech reacts differently depending on how he dies. If Leech dies by fire or blade (knife included), the goo inside of Leech burns or simply pours out and harms no one. If Leech dies with gunfire, grenade, or by the chainsaw, Leech ruptures and does the same damage as the bloat's vomit in a 3 foot radius around the player and to the player. Standard "green bile screen", but red, to affected players. And that is how a single player has to kill Leech. Bring his health up and then drop a grenade close enough that Leech dies but the player doesn't.
Leech has 30 HP of health no matter the difficulty. Leech's HP can't really be raised because he has to be able to killed by a single player's grenade.
Here is my reasoning behind leech.
I wanted a specimen that attacks a player without the player immediately knowing he is under attack.
I wanted an attack that can't be easily removed by a Rambo.
I wanted a type of attack that affected how the player senses the world and slowly darkening the world seems to be a good choice.
I wanted an attack that the player could bear for a while if he needed to and deal with the specimen later. But the longer he waited the darker the screen would get and the quieter the world would get. Since any perk can heal faster than Leech could damage him, a player can heal up before using the grenade option on himself.
Another possible attack effect would be slowing the rate of turn of the player as well.
Another possible attack effect would be to slightly sway the aiming point because Leech's envelopment of the player's head would affect the player's inner ear.
Comment? Suggestions? Criticisms?