Thing is... I've seen the R&L system in action...
It doesn't work.
Oh really? From what version? I find it to work fine.
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Thing is... I've seen the R&L system in action...
It doesn't work.
Oh really? From what version? I find it to work fine.
Nice video. If they could get all that dirt kicking up, that would be really awesome. If that didn't supress you, the lag/fps drop surely will
youtube - facing the german mg-42 machine gun!
i think this is enough evidence of how you would feel.
Any discussions of returning accurate rifle fire when a mg is shooting at you should hereby be settled.
Early versions.
I've seen vids of the latest version, I can't imagine that it would work in any way. No blurr, just a bit darkening around the corners of your monitor.
Nothing to stop you aiming at that pesky mg except a few noises.
There is an increase in weapon sway. At 0:52, the player "zooms in", which normally steadies the rifle. However, as you can see, he still has difficult keeping the sights on the target due to sway. This is just as effective, but far less intrusive than DH's involuntary jerking system. It impairs the player, but does not completely remove his ability to play.
Yup, no suppression at all.
The blur is because he has been hit and weapon sway doesn't seem to increase.
The only "suppression" is some fancy sounds and a slight blackening of the screen.
Yeah, I agree with Lemon, it didn't seem to do anything at all and that heartbeat sound is annoying.
I just explained how it induces difficult-to-control weapon sway.
Maybe so, but when I opened up this topic and finally wrote my little say, I didn't see YOUR explanation until after I posted.
So, I won't argue with you, other than to say that to me, it didn't seem like much if any suppression at all. Sorry, just my opinion.
I just explained how it induces difficult-to-control weapon sway.
It was totally different in the previous version.
Anyway what you don't see from that video is that the suppression takes away your stamina so you can't run nor dolphin jump to cover.