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World War 2 weapons in KF

I have a Nade model you guys are more then welcome to use, its fully uv mapped, just needs textures.

http://www.fpsbanana.com/models/2132

nazinaderender.png

uvrender-9.png
 
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I have a Nade model you guys are more then welcome to use, its fully uv mapped, just needs textures.

http://www.fpsbanana.com/models/2132

snip

I also made a M24 Grenade, but yours looks like it would do a hell of a lot more damage than mine. 900 polys, which is pushing it for a grenade but i can reduce that easily if i need to, and there's more detail under the end cap, since that is removed to arm the grenade.




I think i may start another WW2 gun now, after finally finishing this monstrosity (with a 6 figure polycount):

 
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I've started to learn to texture, staring at completely grey things gets real old real fast... This might look crap and completely wrong, I've spent so much time gawking at it today I don't know what I'm doing... I only realised i had forgot the text on it after finishing the bump, diffuse and specular maps :D. (Do those things even work in video games?)



 
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Eyegasm!

Also, I was thinking about this mod yesterday, and I thought that while we could use all the fine models, but since we lacked a dedicated animator it's just going to sit here and fester. Then I thought; 'Hey, there's a bunch of fully rigged, animated, modelled and textured WWII weapons built with the same engine as killing floor we could use. Of course I'm talking about the weapons from RO.

Also, as for maps we can obviously use KF-Farm with a few tweaks, and I could make a map similar in design to KF-WestLondon and call it KF-WestBerlin.
 
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