One thing they said in the Gamescom demo was that you wouldnt' be spawning RIGHT next to the squad leader out of thin air. I was relieved to hear this, because I always found it kind of a buzz kill in BF2 when I see a guy running through the street, then 3 dudes appear right around him randomly.
So I'm glad this isn't exactly how it's working in RO:HOS, but that begs the question: How are they doing it exactly? How does the game know where to spawn people so that they're not right out in the open next to the squad leader?
So I'm glad this isn't exactly how it's working in RO:HOS, but that begs the question: How are they doing it exactly? How does the game know where to spawn people so that they're not right out in the open next to the squad leader?
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