We've learned that squad leaders respawn at the standard spawn, while their underlings spawn near the squad leader.
That makes an interesting implication for the game. It really, really makes the squad leader very important. If you're defending and trying to clear out a cap zone, and you take out a regular soldier, they'll be replaced pretty soon by a spawn nearby. So if you take out everyone but the squad leader, they'll eventually spawn close by.
But if you take out the squad leader, any other soldiers you take out won't have that head start, and will spawn back with their SL wherever either at spawn, or en route.
That also means, as a SL, you really should try not to die, more so than a regular soldier. That also makes marksmen/snipers more important, as they can better identify the SL, and take them out.
Any thoughts? I understand some other games already have such a feature. How does it play out on them?
That makes an interesting implication for the game. It really, really makes the squad leader very important. If you're defending and trying to clear out a cap zone, and you take out a regular soldier, they'll be replaced pretty soon by a spawn nearby. So if you take out everyone but the squad leader, they'll eventually spawn close by.
But if you take out the squad leader, any other soldiers you take out won't have that head start, and will spawn back with their SL wherever either at spawn, or en route.
That also means, as a SL, you really should try not to die, more so than a regular soldier. That also makes marksmen/snipers more important, as they can better identify the SL, and take them out.
Any thoughts? I understand some other games already have such a feature. How does it play out on them?