Submit your votes gents. Maybe we can get TWI to put it in before it's too late! This was my only major disappointment with the gamescon vids and I know others feel the same way.
EDIT: Just to throw in my 2 cents, in case it wasn't obvious from the sentences above .I think ROHOS absolutely needs DH's suppression system because it's the ONLY game, along with Project Reality, where I've seen players play like they are actually afraid of death. This means it's more realistic. In RO, if I see an MG firing at the building I'm in, or even the window I'm shooting out of, I just crouch, wait a second, move over a couple feet, pop up and shoot him (assuming I have a bolt, which I always take). That's just flat out retarded. We're talking about a MACHINE GUN spewing hundreds (or thousands?) of bullets per second at you. In DH, if a MG is firing at the window I'm shooting out of I HAVE to get down. I can still TRY to shoot, but it won't be accurate and I can't see ****. What does this simulate? Well, if I crouch down, it simulates fear that most would feel. If I stay standing up, it simulates "bravery"/fanaticisim. And if I crouch down... guess what... I'm suppressed, just like how it would be have been done in WW2.
Not to mention the fact that AFAIK only MGs cause the very very mild blurriness in RO. (it's hardly blurry enough to stop me from picking them off even when they're shooting directly at me). In DH if you've got a couple dudes with garands shooting at a window the dude will be effectively suppressed.
It is IMPOSSIBLE to put true fear of death into a video game, even 3 hour long no respawn ARMA2 coop sessions.
EDIT: Just to throw in my 2 cents, in case it wasn't obvious from the sentences above .I think ROHOS absolutely needs DH's suppression system because it's the ONLY game, along with Project Reality, where I've seen players play like they are actually afraid of death. This means it's more realistic. In RO, if I see an MG firing at the building I'm in, or even the window I'm shooting out of, I just crouch, wait a second, move over a couple feet, pop up and shoot him (assuming I have a bolt, which I always take). That's just flat out retarded. We're talking about a MACHINE GUN spewing hundreds (or thousands?) of bullets per second at you. In DH, if a MG is firing at the window I'm shooting out of I HAVE to get down. I can still TRY to shoot, but it won't be accurate and I can't see ****. What does this simulate? Well, if I crouch down, it simulates fear that most would feel. If I stay standing up, it simulates "bravery"/fanaticisim. And if I crouch down... guess what... I'm suppressed, just like how it would be have been done in WW2.
Not to mention the fact that AFAIK only MGs cause the very very mild blurriness in RO. (it's hardly blurry enough to stop me from picking them off even when they're shooting directly at me). In DH if you've got a couple dudes with garands shooting at a window the dude will be effectively suppressed.
It is IMPOSSIBLE to put true fear of death into a video game, even 3 hour long no respawn ARMA2 coop sessions.
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