1st of all new material and features presented at GamesCom looks amazing but c'mon Tripwire, scout planes and radar? It is absolutely not in your style.
From that what we could noticed in videos, new commander role looks like commander from Battlefield 2 - modern fps shooter. 60 years ago Wehrmacht and Soviet Army didn't have such things like UAV or GPS. Now we have them in Red Orchestra game by Tripwire Interactive...
With all respect to You and your work, but new RO goes to much in console fps area. I could swallow bandaging and advanced HUD on demand but that's bit to much.
I know that you have in plans 2 game modes: relaxed realism and normal RO, but it just split community into two which is always bad move. Also I guess clanwars in normal RO gamemode won't be as popular as arcade counterpart if there will be an option to chose.
It would work much better if relaxed realism would be limited to tutorial stage and single player campaign only.
Please TWI do not forget about your real fans. Game doesn't has to be arcade to sell out well.
From that what we could noticed in videos, new commander role looks like commander from Battlefield 2 - modern fps shooter. 60 years ago Wehrmacht and Soviet Army didn't have such things like UAV or GPS. Now we have them in Red Orchestra game by Tripwire Interactive...
With all respect to You and your work, but new RO goes to much in console fps area. I could swallow bandaging and advanced HUD on demand but that's bit to much.
I know that you have in plans 2 game modes: relaxed realism and normal RO, but it just split community into two which is always bad move. Also I guess clanwars in normal RO gamemode won't be as popular as arcade counterpart if there will be an option to chose.
It would work much better if relaxed realism would be limited to tutorial stage and single player campaign only.
Please TWI do not forget about your real fans. Game doesn't has to be arcade to sell out well.