I also hate the recon plane to. A plane can't just spawn close by and come fly over the battle in seconds.
It would likely take minutes for a plane to divert its course and fly over the area.
In elevator building take a look little projector like lights on the ground to this I should say WTF ?
NOW you're getting the general idea...Maybe a recon plane can become available once or twice a game, and has a short window of time to be used (say 2-3 minutes). When it becomes avaible, the squad leader would have to order it to fly over.
For demonstration purposes the plane comes in quickly.
Can you tripwire guys give us an idea of what things will be turned off in realistic mode? Or is that still top secret?
NOW you're getting the general idea...
The MKb42 looks beautiful! Some people forget this thing even existed. It saw Kursk as well.
Since when are wars balanced?Yeah it's nice to have more weapons.. but why include it?
Doesn't make much sense from a historical point of view or from a balance point of view.
I know I'm going to love that weapon anyway.
For demonstration purposes the plane comes in quickly.
NOW you're getting the general idea...
Yeah it's nice to have more weapons.. but why include it?
Doesn't make much sense from a historical point of view or from a balance point of view.
I know I'm going to love that weapon anyway.
Looks like a big improvement over the last footage. It's shaping up nicely and looking far more complete than I expected. Also it's very encouraging to see that the devs implemented features the fans have been asking for over the last few years (slow deaths and a solution to valuing your ingame life are two examples) Here are my pros and cons (much more pros):
+ slow death feature - makes dying more interesting
+ one life per stage - a nice compromise between unlimited and single life (as others have said I wish the still living players wouldn't be forced to respawn as well however)
+ cover system/blind fire - looks very smooth and useful
+ animated ragdoll deaths - though kind of a choppy transition makes deaths look more interesting
+ graphics - everything from the models to the textures to the light rays to the animations (not perfect but I like em) and shadows look very very good
+ bullet penetration - yes! finally!
+ black area of 3d scope - awesome touch
+ weapon carrying animation difference - another awesome touch
+ dialed in sniper scope/iron sighted sniper rifles - little options like this add up and make the truly great games, another awesome touch
+ destruction - it's by no means BC2 but I'm happy to see it in place
- HUD/UI too colorful, cartoony, and gamey looking. The cap zone bar especially looks pretty bad and even more out of place here than in Ostfont. Ideally no HUD at all and simple ingame notifications from a little animation or sound would work best but if not that a simple black and white bar or text would be more appropriate to not detract from the 3D visuals.
- Recon planes are also gamey and out of place considering the realism elsewhere.
Keep up the awesome work TW! This demo has been pretty damn impressive.