Well if it sells well and also has good ratings then it can only be a game made by satan himself.
Why is it about good and evil? It business vs creativity, and the balance clearly being on the wrong side.
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Well if it sells well and also has good ratings then it can only be a game made by satan himself.
Ever heard of supply and demand? You act like publishers were selling millions of copies of their games to mindless zombies. People actually want sequels because they liked the prior game, of course the developers will develop it. Good examples are Mass Effect -> Mass Effect 2, Dragon Age -> Dragon Age 2. I really agree with Psycho_Sam here. Innovation sure is good but there must always be a balance imo.Why is it about good and evil? It business vs creativity, and the balance clearly being on the wrong side.
For me the difference lies in being told the story, and taking part in the story yourself - the lack of distinction is galvanised because you're the one doing it.
This.Let's face it even games which are technically new IP are very often similar within the same genre anyway, so what is the problem?
Ever heard of supply and demand? You act like publishers were selling millions of copies of their games to mindless zombies. People actually want sequels because they liked the prior game, of course the developers will develop it. Good examples are Mass Effect -> Mass Effect 2, Dragon Age -> Dragon Age 2. I really agree with Psycho_Sam here. Innovation sure is good but there must always be a balance imo.
The difference between what exactly? So you don't mind watching or reading book/movie franchises but don't like game franchises because you are not a passive audience?
Let's face it even games which are technically new IP are very often similar within the same genre anyway, so what is the problem?
I have heard of supply and demand, but the principle no longer applies if you indirectly tell people that they want it, or that they should want it. There's an inherent problem in applying a cut and dry business philosophy in a creative field because your target audience is influenced by the associated media, and the associated media is influenced by the creators themselves - thus completely losing their objectivity.
I don't have a problem with franchises that are working, and you are right, good examples do exist - Bioware seem to do well (they seem to know when to stop too) but more often than not it's just a case of rinse and repeat, tell them they want it, show them the razzle dazzle - big it up to the max and watch it fly out of the door.
I don't really like poor franchises or "re-makes" in any media and can think of very few I own (In literature - Dune, Patrick O'Brians Aubrey-Maturin Novels, the Jurassic Park books and In film Mad Max, Evil Dead, Original Star Wars etc I do have others but they get weak after 2 instalments).
Games are far more interactive than films/TV/literature - so yes I do find it harder to swallow when the big names keep coming up with the same thing with such lack of creative thinking - and that's all they do.
I always assumed that Rapture was the first of it's kind, and that the world outside of Rapture was the same as we currently know it. Now, if the game is set in 1912 there is a floating city that is essentially a copy of Rapture, then I have to assume Andrew Ryan wasn't the original founder of such an idea, and that now the story will be completely screwed up for the sake of another game.
Oh, and cleavage.
btw just for information Irrational Games did not make BioShock2
2K Marin = BioShock 2, XCOMI beg pardon? Irrational games was acquired by Take Two then renamed 2K games before the release of BioShock.