What the title says ^
I'm thinking of making a large map at some point, but naturally, I don't want it to be laggy. I want to reduce all the lag. I imagine that KF uses a draw distance kind of thing that helps increase performance by not rendering static meshes and terrain, but that leaves me with the questions:
I'm thinking of making a large map at some point, but naturally, I don't want it to be laggy. I want to reduce all the lag. I imagine that KF uses a draw distance kind of thing that helps increase performance by not rendering static meshes and terrain, but that leaves me with the questions:
- What shouldn't I do when making a map?
- What can I do to reduce lag?