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Seriously.... pple are whining about 1 shot HS kills?!?!?!?

Just because more than 90% players will piss you off by their stupidity.
I can solo with katana + LAR without pipebombs, but I cant survive on pub servers even with xbow. The game is too easy when everyone do their job. But it is too hard for me to do all the welding, healing together with killing and keeping myself alive.

Some of my friends just bought the game, and they hack their level to 6. I think most of those 6lv noob also do the same. Resulting in I die countless time when I suppose those 6lv know what they should do and finally found I'm on my own even staying with the team. How can 3 commandos with SCAR possibly letting 6 crawlers get into the tunnel in westlondon without any presence of scrakes and fleshpounds? Why a 6lv firebug will try to kill a husk with flamethrower and then run out of fuel at the middle of the wave?

At least my friends are willing to listen to my advise or tips. But all of us know, people just DONT LISTEN in pub servers. They rather die and then rage quit.

Huh? How exactly do you solo a FP with a LAR/Katana before it rips you a new 1? Especially multiple ones. Half the time you make it sound like you have no idea what you're on about, the other you make it sound like you are the best player ever to grace the game.

Pubs are acceptable for Hard unless you think you're alot better than you actually are. Generally only the really bad ones fail on it. Suicidal it can be harder to find a capable team but its not exactly impossible, the hardest part is finding a server thats not empty or full.
 
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Huh? How exactly do you solo a FP with a LAR/Katana before it rips you a new 1? Especially multiple ones. Half the time you make it sound like you have no idea what you're on about, the other you make it sound like you are the best player ever to grace the game.

Pubs are acceptable for Hard unless you think you're alot better than you actually are. Generally only the really bad ones fail on it. Suicidal it can be harder to find a capable team but its not exactly impossible, the hardest part is finding a server thats not empty or full.


I will never say I'm pro cos I'm not. But I will always say I know how to play. I just dont know what the hell are in many players' mind and I still cant figure out a way to play public suicidal servers.

And for soloing the fp:
Firstly, LAR headshot dont rage the fp.
Seondly, fp rage by themself when they have line of sight on human for enough peroid of time. (and this the the only thing keeping the fleshpound only mutator possible for high lv ss)
Thirdly, the speed of fleshpounds are fastest among zeds. So he will usually be the first 5-10 zeds, so you can spot and shoot him after you turn every corner.

As a result, kite him around the map is a easy way to solo him. Given that medic/berserker can ran faster than a walking fleshpound.

And I just found out I can hv LAR + katana + nade launcher :p And a single nade will not rage the fp unless he already have line of sight on you for a while. Which again giveing me one more choice to kill fleshpounds without using pipes, M14 or xbow:)
 
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truth is that everybody wants to be the hero who can kill the "mini-bosses". everyone wants to play as their "favorite" perk and be able to kill every single specimen as equally as every other perk. face the facts people, the game is designed for each perk to fill a specific role against specific targets.

right now anti-FP is the role of the SS and he's the only perk that has the ability to get oneshots on the hardest level against the hardest "minibosses". everyone else who uses a different perk is jealous because they can't also do what one perk does. the only valid arguement is that the SS perk is unbalanced because not only does he have specific abilities to warrant oneshots on priority targets, but he additionally has the ability to infringe upon other roles due to various reasons. that's the issue. to fix it you eliminate his ability to infringe upon other roles that should be filled by the other perks. then everyone has their purpose and there's no reason to keep whinning.

or TW could just eliminate all the perks, all the bonuses, all the attributes, all the various types of specimens except for one, and all the weapons and just give each player a knife and 9mm so that everyone be equal......bet that game would be hellsafun to play......in a socialist utopia :rolleyes:
 
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Hmm I think he wants to say that people always want to have the ability of another perk in their current perk. I might be wrong though :D.
Well but I have to admit that I'm 100% satisfied with the support class. Shure the Shapshooter can be very powerfull but so can be the Commando. And tbh I don't use the M14 much, as the crossbow just is the safer way to kill fps and such stuff.
 
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Hmm I think he wants to say that people always want to have the ability of another perk in their current perk. I might be wrong though :D.
Well but I have to admit that I'm 100% satisfied with the support class. Shure the Shapshooter can be very powerfull but so can be the Commando. And tbh I don't use the M14 much, as the crossbow just is the safer way to kill fps and such stuff.

What he mean is that majorities wants be able to kill FP and scrakes without needing the team for assist with their favourite perk system. Ironically, such demand is impossible and would destroy the whole point of "Co-Op' gameplay.
 
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First of all the only way to 1 shot HS kill a FP is to be a high level SS with a Xbow and get a dead aim shot to the head. You earned the right to do this by shooting endless amounts of zed heads. why complain???? admittedly, The bow does go through any and all zeds it comes in contact with.

If you are thinking that the game is too easy then you are playing on a difficulty that is too easy, playing with good teamwork, and/or have awesome leet skillz. If that's the case then Its a sign that u need to mix it up a bit and/or wait for the new "killer awesome" patch that has people already speculating. I still find this game very challenging on hard with a 6 man pub team, especially on the new maps that has crazy close spawn points for the zeds. enjoy the game for what it is. The bloodiest, goriest, dismembering, no holds barred slaughter fest! Embrace the tools of destruction! There are more zeds willing to quench you thirst for gore, and beg for led based lobotomy. Indulge them.
MUHAHAHAHAHAHAHA

I bet you use Instant Headshots you.
You sicken me.
You people really do.

They whine about it because its too easy. In every single game I have played Publicly, as soon as a Fleshpound or Scrake comes, it is dispatched faster than a clot, with someone carrying a M14 or a Xbow.
Fleshpounds aren't even anything to worry about anymore. When that one popped up in the Single player campaign in KF1, it was hard, you couldn't one shot them with a 9mm.
 
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What he mean is that majorities wants be able to kill FP and scrakes without needing the team for assist with their favourite perk system. Ironically, such demand is impossible and would destroy the whole point of "Co-Op' gameplay.

I'm pretty sure no one wants that. People just want SS and the Xbow to be balanced.
 
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I bet you use Instant Headshots you.
You sicken me.
You people really do.

They whine about it because its too easy. In every single game I have played Publicly, as soon as a Fleshpound or Scrake comes, it is dispatched faster than a clot, with someone carrying a M14 or a Xbow.
Fleshpounds aren't even anything to worry about anymore. When that one popped up in the Single player campaign in KF1, it was hard, you couldn't one shot them with a 9mm.

I could never agree more. "Earned the right huh?", then we could just have "when you kill alot of **** you unlock easier diffs so people can oneshot fps in the belly.
 
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Hmm I think he wants to say that people always want to have the ability of another perk in their current perk. I might be wrong though :D.

yup that's exaclty what i meant. for me it's a combination of two aspects that follow the same general mindset:

  1. people who feel that "balance" means "everyone should physically do damage to every specimen to defeat it" (i refer to this as "KF-Socialism") as opposed to people who understand that the intentions of co-op teamplay is for each perk to have a role which is designed to use unique weapons/attributes in order to despense specified targets
  2. too many people are selfish and want to have their cake with the icing too, like you said wants to play as one perk but be able to do something that other perks can also do.
Well but I have to admit that I'm 100% satisfied with the support class. Shure the Shapshooter can be very powerfull but so can be the Commando. And tbh I don't use the M14 much, as the crossbow just is the safer way to kill fps and such stuff.

yup, everything has to be put into perspective. it all depends on what you define as being "satisfied". the ideal is that people play to have fun and use perks to fill a role to help the team WIN. the problem is that many people just care about getting the most kills, the most cash, ranking their perks, or getting all the "ZOMG u see dat i killed that FP in 1shot, iz a b.a.m.f. at dis game!" moments.

What he mean is that majorities wants be able to kill FP and scrakes without needing the team for assist with their favourite perk system. Ironically, such demand is impossible and would destroy the whole point of "Co-Op' gameplay.

exactly and if that happend, then the game would have no purpose as a co-op team game because nobody would have to rely on their teammates and could do everything on their own.

I'm pretty sure no one wants that. People just want SS and the Xbow to be balanced.

i really, REALLY want to believe that everyone feels this way, but then i read idiotic posts from people (note: plural and non-specific ;)) that obviously never really thought about factors that actually caused certain balance issues or provided any logical solutions to fixing those problems. like this thread for example, there's some people that even after having things explained and rationalized over and over and OVER again, still don't get it or accept the fact that other people have a better understanding of the game then they do.

of course those people could just be trolling.....:D
 
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^ Preach brother preach! ^

Aye, I have to admit I've gone off KF lately cause every game boils down to the same thing. Play as a firebug or medic and sit on the sidelines in the same camping spot all game with nothing to do while the SS's nuke everything.

Only option I have is to go rambo or ignite everything jsut for the sake of interest. More often than not I just sit knifing the Sharpshooter in the back of the head in the same way you would drum your fingers on a desk in school.

Personally I would really like to see the ability to drop your perk down to any currently unlocked perk level (as in here), so I can play with my low level mates on regular difficulties. I have alot more fun when I'm playing the game properly with them than I do sat bored out of my mind in the U room of Biotics.
 
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(NOTE: after writing this I realized, "Damn did I stray off topic," but figured some of what I've written is relevant, and I didn't have the heart to remove all of the rest)

Each perk does fulfill a specific niche (well, some perks the same niche but in different ways). If people do want the Sharpshooter to fill the heavy-hitter role, things would definitely have to change.

For one, the perk should be modified so that while it is best suited for that role, it would do marginal work when it comes to the lesser specimens as a tradeoff.

In no particular order, here's my ideal Sharpshooter:

The Sharpshooter wouldn't have increased weapon damage, only increased headshot damage for the LAR, M14 and crossbow. Because that chunk of damage is stripped away, it will be made up for with even more headshot damage (don't panic!). This stresses the importance of headshots, since body shots will do little in comparison.

While the perk wouldn't be able to off a fleshpound in one shot, he would be capable of damaging them better than any other perk could ever hope to. As a tradeoff, his weapons would be changed to something like the following:

The crossbow would not be as strong as it is currently (whether by altering the damage, the innate headshot bonus, or the Sharpshooter's headshot bonus appropriately). I view it as being able to take out everything but scrakes and fleshpounds (preferably husks as well, but, compromising) in one well-placed headshot. Scrakes should take at least 2, at most 3 headshots. Fleshpounds, at least 3, and at most 4. As others have pointed out, there's ample time to line up 3 headshots on a fleshpound. The initial shot, the rage animation, then more as he's haulin' ***.
But, I view the fleshpound as a team endeavor. Ideally it would take only 2 headshots from the Sharpshooter + what the rest of the team contributes. In that scenario, the Sharpshooter would have accounted for more than half of the damage by himself with only two shots.

Since the pistol bonuses allow the Sharpshooter to be extremely effective at close-to-medium range, I believe they should be stripped from the perk (whether or not they go on to become the Gunslinger perk is another thread).

Generally, the LAR would become the Sharpshooter's fallback weapon. The fire rate should be lowered quite a bit, but I'm fine with keeping the reload-speed bonus how it is now. The LAR would be something that could be utilized against the little guys, but wouldn't accomplish any extraordinary crowd-control feats. That is, a Sharpshooter equipped the the LAR or M14 would not perform nearly as well as a perk dedicated to thinning out crowds (good example would be Commando), mainly due to the decreased fire rate. But, not so much that the perk/those weapons would be useless.
The weight values of the LAR and crossbow should be configured so that it is possible to carry both at the same time.

Everyone has their own view on the what should be done about the M14. Personally I think that, in idea, it should become a more "user-friendly" or upgraded LAR. That is, a bit more powerful than LAR, slightly faster than the reduced fire-rate LAR, just a tad bit more ammo than the LAR, reduced magazine size (10), and possibly a scope similar to either the SCAR or crossbows. Yes, it would be very similar to the LAR, but there would be a noticeably worthwhile difference. As for the laser sight, it should be disabled.
The weight of the M14 should be so much that it can be carried with the LAR, but not the crossbow.

So, the Sharpshooter's weapon tier would look something like LAR < M14 < crossbow. The price of the weapons would change accordingly. LAR would stay the same, though the M14 should be above the crossbows old $400, and the crossbow should be $2500.

Level 5 Sharpshooters would spawn with the LAR, while level 6 would spawn with the M14. The latter's a scary thought, but because it wouldn't be the kill-all weapon anymore, it should be fine (should).

All-in-all, though, everything above requires way too much work. We all want something simple and effective, and alls we can do is speculate until that ol' balance patch hits us.
 
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It seems there are mainly two possible ways the make the ss perk a non-rambo perk:

First way is to make the ss still being able to down small zeds with handguns, but they can no longer take down fleshpounds with ease, the whole team will have to focus fire on one to kill.

The second way is the way I like more. Stay the one head shot kill but totally remove the ability of the perk to kill large groups of small zeds. Removing both 9mm AND handcannon from the ss perk. So they can only decap clots with 9mm, not one-shot killing them. Also, one body shot will not kill crawlers.

In fact which way do you guys want more?
 
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It seems there are mainly two possible ways the make the ss perk a non-rambo perk:

First way is to make the ss still being able to down small zeds with handguns, but they can no longer take down fleshpounds with ease, the whole team will have to focus fire on one to kill.

The second way is the way I like more. Stay the one head shot kill but totally remove the ability of the perk to kill large groups of small zeds. Removing both 9mm AND handcannon from the ss perk. So they can only decap clots with 9mm, not one-shot killing them. Also, one body shot will not kill crawlers.

In fact which way do you guys want more?

I like the second way more, but i think the one hit kill fp thing is super stupid still. so i vote for second way but with two hit kill fp it would be more reasonable :3


But in all honesty I must say that I vote for muddys way to modify it most. I'm gonna see later today if I can mod something similar to it and put it on my clanserver.


kissies and huggies /Anemia
 
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I challenge the OP to a match of Kf2.1.
I don't even think I can solo it on the easiest difficulty (which is normal).

I tried it on 2.5 and got to wave 8 on beginner... blew myself up with theLaw when a stalker snuck up into my face in front of a fleshpound :p

On normal... I couldn't get past wave 1. I just couldn't hit the head to kill a bloat to save my life xD
 
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The second way is the way I like more. Stay the one head shot kill but totally remove the ability of the perk to kill large groups of small zeds. Removing both 9mm AND handcannon from the ss perk. So they can only decap clots with 9mm, not one-shot killing them. Also, one body shot will not kill crawlers.


yup.
  • only headshot bonuses and no base damage bonuses for SS's weapons.
  • crossbow still gets one-shot kills, just reduce the ammo capacity to around half of it's current ammount (so 40 to maybe 25).
  • handgun leveling is gone, preferably going to the Gunslinger.
  • without base damage, 9mm could still get decaps on smaller zeds, but not insta-kills
  • LAR becomes the fallback weapon
  • EBR still needs tweeking though....i've written enough about that elsewhere (give it to the commando :cool:)
the role of the sharpie is still preserved and he is efficiently able to do his job, while the perk's current ability to infringe on the roles of other perks is removed. SS perk balance issues: solved ;)

btw,

i shot the boss strait in the head with a crossbow and i killed him :D

how's playing on normal working out for ya? :p
 
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yup.
  • only headshot bonuses and no base damage bonuses for SS's weapons.
  • crossbow still gets one-shot kills, just reduce the ammo capacity to around half of it's current ammount (so 40 to maybe 25).
  • handgun leveling is gone, preferably going to the Gunslinger.
  • without base damage, 9mm could still get decaps on smaller zeds, but not insta-kills
  • LAR becomes the fallback weapon
  • EBR still needs tweeking though....i've written enough about that elsewhere (give it to the commando :cool:)
the role of the sharpie is still preserved and he is efficiently able to do his job, while the perk's current ability to infringe on the roles of other perks is removed. SS perk balance issues: solved ;)

btw,



how's playing on normal working out for ya? :p


25 is too low IMO. As you not only need to down scrakes and fleshpounds, you also need to sniper (really snipe) sirens and husks when there are 30 zeds in front of them. And you will miss. So 40 is still fair, just increase the selling price of it.

Ah, yes. If they remove the auto-targeting of bullets, the LAR can also sniper cos husks/sirens are taller than other zeds. However, at this moment, if you try to shoot the head of a husk when a clot is infornt of him, the bullet will auto-target to the clot's body. How sad.
 
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