I know ppl are supposed to reply to threads rather than starting a whole new one on the same subject, but since this blog has no admin to delete all the useless crap, old threads get quickly buried under the usual lame "comic" suggestions or the repost of threads too similar to others.
So I started this one hopefully trying to get over with this flare gun thing once and for all. There are already some models of this gun and even it has been programmed into a mod. But this weapon is very far from being implemented on the game, since it has no real use yet. People have thought of it as a long range grenade launcher to.... spread fire (who would have guessed?). That's right they want TWI to basically add a weapon with the same use as the flame-thrower but with longer range. There's a problem, that weapon already ****ing exists. As you may or may not already know, lvl3+ firebug's grenades explode in a blast of fire burning ZED just like the FT. So making a sorta fire grenade launcher is already out of the question, it would just allow the user to throw further and carry more of this already existing fire grenades being mostly useless (not to mention retarded since flares are not really explosives, they merely burn to emit enough light to transmit signals).
The only acceptable way of adding a flare gun would be if instead of just spreading fire, it would focus a little more on single medium specimens. Now I know this would kinda go against the nature of the firebug, which is suposed to be purely crowd control, but then again, it wouldn't be that useful against say fleshpounds and let's be realistic, perk balancing is **** since they turned the sharpshooter into a ****ing GOD and our beloved berseker into crap.
Now I'm not talking about a god-like weapon like xbow that can't take out anything in the right hands, no, the flare gun should only be a lightweight secondary weapon to assist the firebug against those some annoying ZEDs It should be like the m79 in therms of loading but shaped more like a revolver (not arguing with the models for the gun proposed). The projectile should travel in a similar way than the grenades of the m79, except maybe they shouldn't arc that much due to lighter weight. Instead of exploding, which would kinda enter the demo speciality (even if it involves fire) the flare should only burn in a red flame like a regular flare. However on impact the flare would partially pierce the ZED, remaining attached to it and both burning it from the inside and setting the whole ZED on fire. The flare gun should, besides some initial kinetic damage, deliver some proper damage over time, maybe twice as much as the FT's Dmg over time or even more, and burn for longer (I was thinking it should last until the ZED drops but that would be too much against the pat). More importantly shooting a second flare into a target should magnify the damage over time, although not doubling it (extra flares' damage over time should drop exponentially). This way, the firebug could finally get more equipment and attack some specimens, like the siren, bloat, husk and scrake, more effectively. The weapon should be balanced so it's not able to solo FP, but it should however help when the whole team is blasting it from afar. Also it would be useful to lay some rounds on a scrake before it starts charging, so it's then easier to kill it with the FT.
The gun shouldn't be very expensive (tier 2 i'm thinking) but the ammo should so you don't just spam it. Also make the ammo rather limited, for the same purpose.
IMPORTANT: this weapon should't change the gameplay as much as the new tier 3 ones, but rather add some awesomeness to the firebug and hopefully make it a little more balanced.
So I started this one hopefully trying to get over with this flare gun thing once and for all. There are already some models of this gun and even it has been programmed into a mod. But this weapon is very far from being implemented on the game, since it has no real use yet. People have thought of it as a long range grenade launcher to.... spread fire (who would have guessed?). That's right they want TWI to basically add a weapon with the same use as the flame-thrower but with longer range. There's a problem, that weapon already ****ing exists. As you may or may not already know, lvl3+ firebug's grenades explode in a blast of fire burning ZED just like the FT. So making a sorta fire grenade launcher is already out of the question, it would just allow the user to throw further and carry more of this already existing fire grenades being mostly useless (not to mention retarded since flares are not really explosives, they merely burn to emit enough light to transmit signals).
The only acceptable way of adding a flare gun would be if instead of just spreading fire, it would focus a little more on single medium specimens. Now I know this would kinda go against the nature of the firebug, which is suposed to be purely crowd control, but then again, it wouldn't be that useful against say fleshpounds and let's be realistic, perk balancing is **** since they turned the sharpshooter into a ****ing GOD and our beloved berseker into crap.
Now I'm not talking about a god-like weapon like xbow that can't take out anything in the right hands, no, the flare gun should only be a lightweight secondary weapon to assist the firebug against those some annoying ZEDs It should be like the m79 in therms of loading but shaped more like a revolver (not arguing with the models for the gun proposed). The projectile should travel in a similar way than the grenades of the m79, except maybe they shouldn't arc that much due to lighter weight. Instead of exploding, which would kinda enter the demo speciality (even if it involves fire) the flare should only burn in a red flame like a regular flare. However on impact the flare would partially pierce the ZED, remaining attached to it and both burning it from the inside and setting the whole ZED on fire. The flare gun should, besides some initial kinetic damage, deliver some proper damage over time, maybe twice as much as the FT's Dmg over time or even more, and burn for longer (I was thinking it should last until the ZED drops but that would be too much against the pat). More importantly shooting a second flare into a target should magnify the damage over time, although not doubling it (extra flares' damage over time should drop exponentially). This way, the firebug could finally get more equipment and attack some specimens, like the siren, bloat, husk and scrake, more effectively. The weapon should be balanced so it's not able to solo FP, but it should however help when the whole team is blasting it from afar. Also it would be useful to lay some rounds on a scrake before it starts charging, so it's then easier to kill it with the FT.
The gun shouldn't be very expensive (tier 2 i'm thinking) but the ammo should so you don't just spam it. Also make the ammo rather limited, for the same purpose.
IMPORTANT: this weapon should't change the gameplay as much as the new tier 3 ones, but rather add some awesomeness to the firebug and hopefully make it a little more balanced.