Ever get into a tight spot where the only other escape route is welded, where you guys are getting overwhelmed by a mob and you need a quick escape? I was sort of tinkering with the idea of a door charge. Door charges, as you may or may not know are used when military teams breach buildings. (I know, you're only supposed to blow the bloody doors off!) Basically, the way it would work is that you can place it on a welded door, and detonate it later, causing some damage to specimens on the other side, and creating an escape route. Now, a whole new "weapon" doesn't really need to be created for this, but certain funcionalities could presumably be added to the existing pipe bomb. Some of you may argue that you could just spam the door with grenades, but the door charge not only saves you grenades, but it takes down the door with a single charge. It would prove useful in some maps where holding a spot is much better than staying mobile, like bioticslab or westlondon.
I dunno, it's not as hashed out or useful as some other weapons i had in mind, but what do you guys think?
I dunno, it's not as hashed out or useful as some other weapons i had in mind, but what do you guys think?