I'm not a big fan of lots of in-game chatting, but accept that it certainly can help coordinate and promote our gaming. VOIP capability, whether as a core game feature or as a third-party app. is just a fact of online gaming. I'm not sure if this suggestion has ever been forwarded, but I'd like the ability to select who I have to listen to in an online session, so I can specifically concentrate on hearing comms from the ranking/team leader(s), and to be able to filter out (or in) other players by choice.
Taken a bit further, perhaps in-game VOIP could be optioned as a earned attribute In RO-HEROES, something that the ranking players in a game session could access, thereby elevating core game VOIP to being a "command channel", instead of merely a "chatting channel".
Maybe in-game VOIP could be optioned as an earned attriibute and/or as a server selection, or allow players to filter comms so that command transmissions would only come through if preferred.
Taken a bit further, perhaps in-game VOIP could be optioned as a earned attribute In RO-HEROES, something that the ranking players in a game session could access, thereby elevating core game VOIP to being a "command channel", instead of merely a "chatting channel".
Maybe in-game VOIP could be optioned as an earned attriibute and/or as a server selection, or allow players to filter comms so that command transmissions would only come through if preferred.