Many people will say that this has been tested already, but to be honest the setup for the commando class could use another rifle to help itself out, or a SMG for that matter. The fact pertains to the L22 (Bullpup) that just about everyone despises. One way to make everyone happy would be to simply change the L22 model into a pistol caliber weapon such as an MP5,P90,Sterling. Due to the current L22's unbelievable inaccuracy it would be realistic. However I'm not saying that we need to remove the bullpup whatsoever since its ironically the only British weapon on the game. But rather mess with the weapons configurations to make it similar to its KF 1.0 Brother the L85. Resolving the issue of balance would be easy, as to make the reload time a little longer, by 1 second, and making it accurate but weak as it currently is. And slapping a SUSAT scope on it to give it that touch. Since the only difference in modeling is the grip it wouldn't be a unrealistic project.
Simply turn this:
Into This:
Already 75% of the model is done so all that would remain is to model a smg too replace the the current L22 which I will leave to the modelers' imagination. Don't take my word for it tell everyone what you think of it.
The difference between the L85 and its brother the L22 are close but offer greater options to the Killing Floor game play.
L85:
-Longer barrel, resolving the weight caparison of the SCAR
-Real Life Rifle of the British/Commonwealth armies
-Gives the impression of a rifle rather than an smg
-A classic weapon from the original Mod
Simply turn this:
Into This:
Already 75% of the model is done so all that would remain is to model a smg too replace the the current L22 which I will leave to the modelers' imagination. Don't take my word for it tell everyone what you think of it.
The difference between the L85 and its brother the L22 are close but offer greater options to the Killing Floor game play.
L85:
-Longer barrel, resolving the weight caparison of the SCAR
-Real Life Rifle of the British/Commonwealth armies
-Gives the impression of a rifle rather than an smg
-A classic weapon from the original Mod
~Continued~
Many questions will arise from this post alone and I hope that I can answer some before they are asked again. Its time for Point Counter-Point! (All questions and remarks are paraphrased for easy reading)
Argument:It's useless to replace weapons with something else.
Counter: This is to not replace, but to instead even out the L22 to allow another weapon to be added.
Argument: The bullpup isn't supposed to snipe, so why now?
Counter: The AK and SCAR have a better accuracy rate than the L22, the bullpup needs to have an advantage for it to be effective in combat.
Argument: The bullpup isn't inaccurate, Ive hit targets from afar before.
Counter: Contrary to previous, it has a very nonconsecutive hit pattern and while on occasion it misses the target, this should not happen because of the rifles nature as a "bullpup"
Argument: We have no use for a SUSAT scope in CQC game play
Counter: The SUSAT will be an adaptation of the red-dot sight from the SCAR and will sport its own arrow aperture rather than the red dot. The zoom will be the same as the others.
Argument: What does adding a smg have to do with the bullpup?
Counter: In order to add a new smg the bullpup must first shoot like a rifle that way the two won't act like smgs.
Argument: The commando perk is just fine. It doesn't need any additions or modifications.
Counter: Yes and no, even if the smg isn't added to the commando there are other perks that could benefit from this.
Argument: What use could an smg give us that the L22 couldn't?
Counter: Depending on the weapon model, a MP5 could potentially have a torch offering a counter to the Benelli M3 as well as a stronger option to the MP7
Argument:It's useless to replace weapons with something else.
Counter: This is to not replace, but to instead even out the L22 to allow another weapon to be added.
Argument: The bullpup isn't supposed to snipe, so why now?
Counter: The AK and SCAR have a better accuracy rate than the L22, the bullpup needs to have an advantage for it to be effective in combat.
Argument: The bullpup isn't inaccurate, Ive hit targets from afar before.
Counter: Contrary to previous, it has a very nonconsecutive hit pattern and while on occasion it misses the target, this should not happen because of the rifles nature as a "bullpup"
Argument: We have no use for a SUSAT scope in CQC game play
Counter: The SUSAT will be an adaptation of the red-dot sight from the SCAR and will sport its own arrow aperture rather than the red dot. The zoom will be the same as the others.
Argument: What does adding a smg have to do with the bullpup?
Counter: In order to add a new smg the bullpup must first shoot like a rifle that way the two won't act like smgs.
Argument: The commando perk is just fine. It doesn't need any additions or modifications.
Counter: Yes and no, even if the smg isn't added to the commando there are other perks that could benefit from this.
Argument: What use could an smg give us that the L22 couldn't?
Counter: Depending on the weapon model, a MP5 could potentially have a torch offering a counter to the Benelli M3 as well as a stronger option to the MP7
~Be sure to check back and leave your feedback on what is missing or what should be added.~
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