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Release date

:)

:)

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G41(W) images needed



So, with that said, my problem is this, I cannot find sufficient reference of a G41(W) rifle. I have some reference but not enough to model the weapon very accurately.

This site is amazing and the knowledge everyone brings to the table is impressive which is why I'm posting here. If anyone has a G41(W) and is willing to take some really nice pictures of it, everyone here at Tripwire would be greatly appreciative.

http://forums.gunboards.com/showthread.php?166867-G41(W)-images-needed

More we wait, more GREAT ROS will be ! ;)


TRIPWIRE, have you solve your problem with the G41 W ?
 
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"It's ready when it's ready." Developers must love being able to say that. It means they're so rich and successful they don't have to worry about trivialities like release dates.

-Eurogamer about Alan Wake and Remedy Entertainment

Tripwire have propaply the same situation. :D :D :D

one could also point out that TW made that their motto even before they became "rich and successful". idea, if you're so "rich and successful", maybe hire more staff so production doesn't take half a decade? 3-5 years for a dev team of 100.....must be union workers :D
 
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Well Yoshiro is quite right. Game developing goes slower and slower every year and studious come bigger and bigger, and games shorter and shorter.

Is all because of price of the gfx.

How ever even that 100 sounds much it isnt, because there are voice actors
and motion capture actors and motion capture specialist and those who crawling on the fores to get some sound effects etc.
 
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might want to take a look at the continuation of explaintions concerning the exceptions and possible solutions to the "law" as well as the impact of open source development.

[URL="http://en.wikipedia.org/wiki/Brooks's_law"][URL="http://en.wikipedia.org/wiki/Brooks's_law"][url]http://en.wikipedia.org/wiki/Brooks's_law[/URL][/URL][/URL]

idk why it's even referred to as a "law" because it really isn't a law but just a theory as his conclusions do not all universally apply to all development cases and situations concerning the quantity of workers involved with/added to the project. he himself even called it an "oversimplification". it's based on too many assumptions that he drew from his own experiences at IBM and look at the date of publication (1975)......things have changed dramatically over the past 35 years, like for example communication issues which he attributes to being one of the main causes for his hypothesis. today, people have email, cell phones, pages, instant messengers, webcams, skype, texting etc.... and communication is (guesstimation here) 100x easier today than it was when he was making his conclusions.

this example would almost be like claiming Murphy's Laws is actually a valid "law" ;)
 
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might want to take a look at the continuation of explaintions concerning the exceptions and possible solutions to the "law" as well as the impact of open source development.

http://en.wikipedia.org/wiki/Brooks's_lawhttp://en.wikipedia.org/wiki/Brooks's_lawhttp://en.wikipedia.org/wiki/Brooks's_law[url]http://en.wikipedia.org/wiki/Brooks's_law[/URL]

idk why it's even referred to as a "law" because it really isn't a law but just a theory as his conclusions do not all universally apply to all development cases and situations concerning the quantity of workers involved with/added to the project. he himself even called it an "oversimplification". it's based on too many assumptions that he drew from his own experiences at IBM and look at the date of publication (1975)......things have changed dramatically over the past 35 years, like for example communication issues which he attributes to being one of the main causes for his hypothesis. today, people have email, cell phones, pages, instant messengers, webcams, skype, texting etc.... and communication is (guesstimation here) 100x easier today than it was when he was making his conclusions.

this example would almost be like claiming Murphy's Laws is actually a valid "law" ;)

I know that Brooks has backed off of his original thesis some but the generalization still holds in my experience. And it's not just IT, it's any sufficiently complex endeavour. It's incredibly common to hear "it was easier to just do it myself." Delegation of tasks to new team members, especially for an established project with standards and expectations, is incredibly difficult and time consuming. Hiring new people and expecting it to have a big impact on a project that's been in the works for 3 or 4 years is asking a lot.
 
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It looks unbelieveable.
[url]http://download.softclub.ru/pub/il2pict/shot_20091204_161805.jpg[/URL]

Its so weird that in flight games the realism and historical accuracy is
more like a rule than exception.

But in shooters historical accuracy is more like a bugbear, who should
be sucked to vacuum cleaner so that no-one notice.

Anyways nice to have that one exception.
SO true ... with shooters historical accuracy definitely falls in the optional category, whereas even somewhat arcade flight games often come under scrutiny for intense historical accuracy, at least with respect to how the planes look.
 
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For certain reasons, flight games do not have the appeal that shooters do, and thus those who are interested in them usually already have some kind of interest in aviation outside of gaming. As a result, you see more criticism towards the arcade games. Although HAWX is somewhat popular among the mainstream, a similar game will probably never reach the popularity of a game like Call of Duty.

With shooters, a lot of people like fast-paced action, and you don't necessarily have to be a gamer to be able to enjoy playing a shooter at a friend's house or something. You may not be necessarily interested in the military, weapons, or related subjects, but you can still find entertainment in shooters. Because of that, those who actually are interested in those subjects have their own little niche, and it will probably remain that way.
 
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It looks unbelieveable.
http://download.softclub.ru/pub/il2pict/shot_20091204_161805.jpghttp://download.softclub.ru/pub/il2pict/shot_20091204_161805.jpg

Its so weird that in flight games the realism and historical accuracy is
more like a rule than exception.

But in shooters historical accuracy is more like a bugbear, who should
be sucked to vacuum cleaner so that no-one notice.

Anyways nice to have that one exception.

Not very weird at all.
Usually shooters appeal to more folks, flight simulators are usually a niche within a niche you've to like aviation, the setting and then the question is, do you like it realistic or not?

IL2 Sturmovik, LockON and DCS have dominated the Combat sim market for years and will continue to do so. I am glad that there still are developers out there making games with passion such as TripWire and 1c Maddox Games with their new Storm of War.

All to often these days, developers/publishers >>only<< care about money and don't seem to be putting any passion and dedication into their products.. *cough* IW,ACTIVISION,EA,UBISOFT, etc etc *cough*
 
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SO true ... with shooters historical accuracy definitely falls in the optional category, whereas even somewhat arcade flight games often come under scrutiny for intense historical accuracy, at least with respect to how the planes look.

Well it's probably because flight games have to have some basis in reality for it to "work". I mean otherwise it's not a flight sim it's a superman sim ;)

If you don't have all the physics of flight, damage model, etc. down it doesn't feel like you're flying a plane. Personally I'm glad of it. If you want a great "arcady" flight sim try Freespace 2. It's not really arcade though, it's just that it's space-based so there's a lot more leeway with how the ships fly. Great great game.

In COD it may be unrealistic but it still *feels* like you're a d00d in a warzone (more or less at least).
 
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