Juan i am curious to know were you got that information... i am not saying you are wrong... everything you said seemed reasonable enough... i just want to know
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Actually a very good idea. If crew will evacuate (by some means, but how?) when the tank is immobilized, they could save half of reinforcement points amount by doing that. Not all, since the tank is lost, allthough the crew is not.
There just should be the way how to do the evacuation and spawning again. What would be the mechanics in that?
Just typing in console "evacuate" or something more realistic and better? Should it be like that, when the crew destroys the immobilized tank by "self-destruction" explosive the crew is "evacuated" or something else, I don
tanks could move if the tracks were hit... one side would still work... yes it would drive in circles and rather erratically but it could still move. if the transition was hit... that's a different story.
This is kinda flightsimmy but it applies to tanks just as much as it does planes... oil/coolant if damaged should make the engine overheat and seize up. If a oil was hit, oil fires were a very real problem... also if the engine is running at full power for too long it would over heat (this would only apply to the Tiger if they add the turret speed and engine revs).
I'm no tank expert, but it might depend on how the differential works. I understand a few tanks (such as the Tiger) was capable of independent track rotation, so that wouldn't be a problem. But if other tanks have a more conventional (car w/o positraction) drive-train, it might be impossible to get power to the working track.
For example, watch Melisa Tomei's explanation of of a split differential in "My Cousin Vinnie." If one drive wheel has no resistance (because the track was broken and falls off), all power would channel to that resistanceless broken drive wheel. On the other hand, if the road wheels were jammed, not allowing the drive wheel to move, you would get twice the power to the intact track.
Yeah I like that...maybe have a sabotage option for the crew and have like 20 seconds to get out and run away. Even get a point for actually doing it and not gettng your self blown up in the process. Hitch a ride back to spawn or run back....or get mowed down running back either way would be cool. I disapprove of the auto repair after 2-3 minutes idea.
Tanks were abandoned all the time IRL, when they were damaged. Sad but true.
Buts since we are talking about game, in game it can and usually does feel dumb if your tank gets immobilised in a totally useless spot etc. And it would be nice if there was also another option for the crew of that kind of tank than suicide.
But making it the way you suggested appears to me as very unsatisfying solution.