edit, doors still dont work =/
i was about to try that, then i deleted it because i noticed i had no keyframes, i then set the elevator use trigger to trigger the door, and nothingAdded a KFusetrigger? Made sure the tag and events are correct? bulilt the map before testing?
elevator use trigger to trigger the door, and nothing
you might be right, so is it possible to have 2 triggers activate simultainius with one tap of the use key?
Download my map called KF-HorzineHeadquarters, you can find it in the beta map releases section. Take a look at it in the ed and see if it helps.
er i did something different with my elevator but it works for 6 floors XDThere is only 3 triggers in a two story elevator. One on the bottom to call the elevator to that keyframe, same thing on the top, and the center is to activate it and make it go to the next floor availible. BTW The center trigger will follow the elevator where ever it goes, and you have to use KFElevatorDoorMover for the doors to work.
ill make a new thread and post the link ^.^Cant wait to break this map
Hahaha i'm kidding... or maybe not . Can we have some screenshots please Or is there a thread somewhere?
er i did something different with my elevator but it works for 6 floors XD
any ways i have lights on one floor, then go one floor below and it iluminates the roof how do i fix that?
The way i created my elevator caused Lift Center and Lift Center trigger to become obsolete.
And my elevator works, for player usage ( i have yet to implement Specimen into my map, so ill still need to test, but in theory it should work )
the lift center/lift exits/kfelevatortriggers are for ZEDS to use your elevator. so they wont have to take the long way around.