Its actually quite easy to decap a bloat with a knife, if you time it properly.
But its still easier and hassle free to just use a pistol shot or 2
That is entirely missing the point. XD I have some trouble with it as a sharpshooter, but, I was more speaking about the people I play with, as I was trying to include their problems as well. I didn't care much about the ammo thing, but I do agree that it's a concern.
Human players see the insides/backs of their own headsThat can be fixed its a listen bug.
Awesome.
dont want them to be since its human stalker there are much less stalkers than in real game so these stalkers stay invisible and are more deadly than regular because remember theres only 6 specimens other than a few clots so... balance.
I agree with you to some extent, but at the same time, they can attack continually without giving away their position. it seems like it should at least be optional.
because I like girls and i am jealous other men see the stalker.
I imagine this would fit in with the last question's answer, so if it is option, also have it optional to fix it for commandos.
Bots were never meant to be...
I don't know what you mean by this. Why would you be able to add bots if they don't do anything? As I clarified in a later post, they don't even spawn. I just get messages saying they have died, and that is it. I never see anything but their guns.
You must of never played gorefast when he had strafe. I took out strafe as of b3 because he kicked the most *** sideways.
No, I did play as them. It was badass. This could go in the same category of balancing the stalkers. Gorefasts are one-hit-kills, so it sucks that they can't even strafe. Most of the time, the lack of strafe is what gets them killed. When they could strafe, it was challenging, and awesome. It made the zombies harder, and in my opinion, made the game more fun. As I said earlier, I think it should at least be optional.
The original gameplay does not work with this gametype because:
It limits spawning.
Humans camp easier.
Well then turn up the number of zombies so there is still a good human to normal zombie ratio, while still providing the zombies with an adequate number of turns or something.
I mean, I just don't get what the trade sequence is supposed to be doing. We all get to the trader, the door doesn't close, zombies keep pouring in, and we basically have to take turns fending them off, and not all of us get to trade. I don't get how that is fun, as it just gets the people who couldn't trade upset, and they die the next wave, and usually want to quit.
Don't insult me and my programming before you even know what code I am handling, its completely obvious that this game mode is a subclass of the original gamemode and so the obvious continuous waves was a OVERRIDE of the limited waves.
That is obvious to an extent, except that I don't know who or what overrided it. It's possible something in their code stopped them from working, just as it stops perks from working. I wasn't at all intending to insult your programming. If you read earlier, I even offered you some web space and a CMS to post changes in versions and post potential features in new versions, and receive feedback as you're coding, without having to wait for a release, rather than just having a thread here. You could even have an
[email protected] to get mod-related stuff sent to.
The gamemode's fun part for the specimens is surprise and funny situations, Human specimens are not bots, I repeat not bots, they like to have freedom of areas to spawn.
I'm aware of that. I'm not sure what you're responding to. The only thing I can think of is of humans having trouble spawning because it says they are in the line of site, but, that seems to have been majorly improved in the newest version, and only happens occasionally. I can't comment any more than that since I'm not sure what context you're saying this in.
This is versus and if you ever tried all the other versions you'd not suggest this.
Suggest what? I've played all versions of standard Killing Floor. And I know tons of people that think the trader should be normal. I mean, at least enable an option or something for it, and just turn up the zombies or something. I mean, WE could even turn up the difficulty.
What walls...Be specific of the situations.
Sorry, my fault, I was very tired when I wrote all that. Usually hallways, or parts of things where there are two wall edges very near each other, it can be difficult to navigate between them, like a part of the bloat's body that the player cannot see is getting stuck, you know?
See the centre of your screen? Get it on your player when you attack, or get lessons from Benvio.
Don't condescend to me. I don't need lessons. I can usually hit fairly accurately with the Scrake, but I do admit it's difficult. You have to get a hair-thin line on the center of your screen over your target to hit. I just think said line should be a bit thicker, as most players I've played with (many pretty skilled) die without landing a single hit.
And who the crap is Benvio? BenioX? If Benvio isn't actually his name, this is hilarious after he was pretending to be a like, hotshot best friend beta-tester of yours. XD
FlesPound health is actually more than the original one and it dies slower than the original, and so you must suck at using him at apropriate areas, situations.
I'm sorry if your ego was bruised from thinking I insulted your programming or whatever, but stop insulting me, and trying to blame instances of potential bugs on me sucking. This particular complaint isn't even from me, but someone in my group. I haven't tested any of it on the new version yet, except that rage seems to reset itself if they click it multiple times, and rage doesn't seem to make it stronger.
What would be the point you'll still use the same amount of healing.
It's the same reason you can't use your healing gun and heal yourself to 10000% health while hiding in a room and then going out and fighting as a human. The max health is geared toward the difficulty you're on and the number of players, as I'm sure you know. This makes it so it has X amount of health and can take Y amount of fire before having to retreat and heal.
Not only does it gear the health toward the damage these players can likely deal, given their numbers and the difficulty they are on, but it promotes you actually playing like the patriarch is supposed to play, where you fight, and then retreat and heal. If they can do it at the beginning, they will just heal up right away, and then run in, going all out. It changes the strategy, and the gameplay. How's that for a reason?
This is stupid. Are you a level 0 playing beginner? You ever seen patriarch instant fire his minigun?
You are misunderstanding me. I'm not saying it fires TOO slow. I'm saying that it takes a while to fire, and if, during that time, the player gets impatient and hits the fire button again, it resets the bazooka's timer. For instance, say the bazooka is supposed to take 5 seconds to fire. If I were to wait 3 seconds, and hit the bazooka (or minigun button) while the timer is going, it resets to 5 seconds, making the overall wait time 8 seconds instead of five.. Ad infinitum. Someone who hasn't used the Patriarch before and gotten used to this glitch might keep trying, and almost never fire. XD
Not all stages have guns, and the ones we play on usually don't.
I don't know I dont mess with grenade code and how do you know its other players inventories (god?).
My friend and I stocked up on grenades. He threw all of his at a doorway to kill a fleshpound. I saw a group of zombies, and went to bomb them, and I had no grenades. Confused, I exclaimed into our mumble chat "Where the hell did all of my grenades go!?", to which my friend replied, "Hey, I have full grenades now! That's weird, didn't I just use all of them?" And I was like, "What the f
uck.". XD
What waves. I remember it was possible in first wave but the rest of waves its not.
First a LOT, and twice 5th, once 6th, and I think once 7th. There were a few more, but, I didn't catch which waves.
It you don't get feedback, you didn't hit, if you get feedback, and the human doesn't budge, its a noob.
No, I had my friend playing, and he's -very- good. On his screen, he'd attacked three times (and had low latency/ping, we checked), and on our screen, he just stood there, and then went and started to swing, and got killed before doing so, and none of his hits that he was absolutely sure he should have gotten counted. He was on a gorefast, if it helps, as that is where it seems to happen.
Okay, cool. This is easily the largest and most serious bug.
Well beta and alpha stages depend on the developer. The developer states what he or she wants and that what sets the stages. In my stage right now, I am ironing bugs, and adding non useful add ins just for the eyes. If you look at the first page, and see what I was aiming to do, I have basically done all that I said I would do, meaning, my aim is done, and now the corrections are being made. The only reason there is some unstability and some bugs is not because of my code but because of incapabilities with the original code, and replication. Bugs such as entering game as spectator is a code I can't even imagine what the problem.
Right, but at the same time, I could make a program and call it 4.0 Final, and it could fail spectacularly at what it's supposed to do. Sure, I could call it that, but, it would reflect poorly on my programming. In any event, I'm just trying to keep the consensus from thinking you're done when there's still quite a few bugs to be worked out. It's always depressing when a dev quits a project before it's done, and it never gets worked on further.
Anyhow, please don't misunderstand my intentions. I was never aiming to insult you, your skills, or your mod. I was just trying to compile a list of many of the known and important bugs so it could be seen, and keep people like BenioX from thinking the mod is done.
But u missunderstood about Patty, he meant he heals at very beginning which is prob. Another prob is his weapons, the timer resets on bazooka which I told u about.
I don't think he misunderstood anything about the Patriarch's healing, just
why it was bad. But, he did misunderstand the timer issue. He seemed to think I was asking for instafire. XD