I remember when I first started KF back on the 14th May 2009. Ah what joy was to be had, the learning kurb was tough, the game was rewarding even in death, and when the good old fleshpound came around we all crapped our pants and ran to the back of the group praying everyone else could kill it before it got to you.
No matter how long I played I still muttered a silent *Damn* whenever one came r unning after me. Then 2 things happened. Level 6 perks came out, and headshot hitboxes were fixed. This took the mighty fleshpound down to something that could be insta gibbed with a single crossbow shot from the Sharpshooter (Now before anyone starts this isn't a sharpie rant). So I thought to myself, how would it be best to make the fleshpound a force of nature again.
Simple answer, a strong resistance to headshots. Same way the SCrake is weak to headshots but resistant to explosives, the Fleshpound should be weak to explosives but resistant to Headshots.
THis does not mean the Sharpie should no longer be the best class to attack them with, but it should be significantly harder for a sharpie to do it alone. Teamwork was always the key beating a fleshpound before, which is a principle that unfortuately is no longer needed.
Thats my idea to making the game harder, along with the inevitable Sharpie nerf, make it so the fleshpound once again becomes an absolute terror to take down
No matter how long I played I still muttered a silent *Damn* whenever one came r unning after me. Then 2 things happened. Level 6 perks came out, and headshot hitboxes were fixed. This took the mighty fleshpound down to something that could be insta gibbed with a single crossbow shot from the Sharpshooter (Now before anyone starts this isn't a sharpie rant). So I thought to myself, how would it be best to make the fleshpound a force of nature again.
Simple answer, a strong resistance to headshots. Same way the SCrake is weak to headshots but resistant to explosives, the Fleshpound should be weak to explosives but resistant to Headshots.
THis does not mean the Sharpie should no longer be the best class to attack them with, but it should be significantly harder for a sharpie to do it alone. Teamwork was always the key beating a fleshpound before, which is a principle that unfortuately is no longer needed.
Thats my idea to making the game harder, along with the inevitable Sharpie nerf, make it so the fleshpound once again becomes an absolute terror to take down
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