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Beta Map KF-Horzineheadquarters unplayable beta release

YoYoBatty

Grizzled Veteran
Dec 17, 2009
3,457
2,501
Canada
This is an unplayable beta release of Horzine Headquarters, the elevator does not work and feel free to fix it if you want.
Note that you should play on solo and enablecheats so you can get to the bottom floor, but the apparently the elevator will work when you want to go to the top floor but you have to ghost to get to the bottom.

Download: [url]http://www.filefront.com/15874195/HorzineHQ.zip[/URL]
Have fun and please report and glitches, exploits, and the biggest problem, why the elevator doesn't work properly, to me.
 
http://www.filefront.com/15881003/KF-HorzineHeadquartersV2.rom

Great looking start of a level, you looked stuck so I've fixed your lift with the exception of the calling between floors function.

What I mean is, you can get in and go down, get back in and go up, however you cant call from a floor its not on.

This should be simple, add a call lift button on each floor(any static mesh which looks appropriately like a call lift button) with a usetrigger with the event set to the elevators tag.

I didnt do it because I didnt think of it at the time however I can send you another file.

I did all this without the KF-Elevator just using proximity for the doors, which does mean you can fall down the shaft, you could use a delayed door opening time to get around this.
 
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Hold this space, I've made the elevator call from the top floor using the KF Elevator and tutorial

It appears an error in the tutorial, the button to call the elevator should use event-arcadelift tag-lobby NOT event-lobby as was mentioned in the previous post on elevators you were using
 
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