This is the map i'm currently working on and it has several floors as u can se in the pic below, and i want the zombies to stay on the floor and not jump over the railing. I still want players and zombies to be able to jump down but i just don't want the paths to see eachother thru the railing. I've tried to use a blocking volume with these classes on, ZombiePathNode, ZombieNode and PathNode but it didn't work. And i know that u can go in to each and every pathnode, one by one, and make a proscribed path, but that will take forever! and if thats the only solution i probably cant realese this map, so please need help!