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No trader paths showing on my map

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Try this build.
http://www.filefront.com/15670583/KF-Final-Runover_Beta 2.zip

traders.jpg
 
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OK. Now go buy yourself a wet fish from the local fishmonger and slap your face repeatedly with it.

The beta I uploaded has the trader room marker shifted back to where it should be. Right clicking on the trader volume box itself had a setting to place the marker to a new location rather than using the grid method which moves it but doesn't lock it in place after rebuilding.

Take a look at the outside trader area. The back wooden planks need to come out a little more to ensure the shop volume is fully inside the room. At present, we can use that trader during any trader time as it's volume is sticking out into open play.
 
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OK. Now go buy yourself a wet fish from the local fishmonger and slap your face repeatedly with it.

Haha sha'll do:)

The beta I uploaded has the trader room marker shifted back to where it should be. Right clicking on the trader volume box itself had a setting to place the marker to a new location rather than using the grid method which moves it but doesn't lock it in place after rebuilding.

Yeah, that beta was uploaded i think a week ago. It has been fixed and the textures look alot better:)

Take a look at the outside trader area. The back wooden planks need to come out a little more to ensure the shop volume is fully inside the room. At present, we can use that trader during any trader time as it's volume is sticking out into open play.

I thought no one would figure that out :p I'll get onto it soon. Thanks Arramus
 
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