I think the firebug should be able to pickup a dead Husk's arm, and use it. Either that, or give firebugs the ability to setup temporary fire barriers by flaming the ground.
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Should we remove specimens from the game? They don't exist in real life.....but if they dont exist in real life, then they are out as well.
Should we remove specimens from the game? They don't exist in real life.....
I'm all for Incendiary ammo for the Firebug. The way it would balance is that majority of the weapons that can make good use of it, leave the Firebug unable to carry the flamethrower alongside it.
A flaregun can reasonably be expected to light zeds on fire, so I'd go for that as a backup weapon. If it can double as a light source, even better.
They should add a crappy shotgun that has a slow reload speed and can only use Dragon's Breath shotgun shells.
Saw this in another suggestion, with some balancing and testing it wouldn't be too hard to implement.
They should add a crappy shotgun that has a slow reload speed and can only use Dragon's Breath shotgun shells.
For those of you against having bullets that light enemies on fire for the sake of realism, remember that a real crossbow bolt is not twenty times more powerful than a bullet. It's a game, and I never felt stupid or appalled when I ignited people with the Hell-Fire in Timeshift.
I see your arguement, and to be honest the idea of a specific incendiary ammo weapon is a very interesting idea, but I would also like it to be at least believable when it comes to its power
P.S. I did think of having a arrow tip on the Xbow that would behave like incendiary ammo, but the Xbow with its high weight would never be carried with the FT, and if you had any sense you'd take it as a sharpie anyway. ONLY way it would be useful is for the Bug to drop his FT and switch to the Xbow when he needs it against FPs and such... which lets face it the firebug is not meant to excel against
right...lets let the second ****tiest perk in the game be able to lvl with any weapon...what an awesome idea...maybe then we can have all lvl 6 firebugs join suicidal games and **** the game up even more than usual...
It would also ONLY effect bullet based weapons, and unlike the mod, will NOT set anything on fire.
All melee is out, crossbow is out, grenades launchers and rockets are out, and pipe bombs are out. I dont know if shotgun shells can even have incendiary ammo, but if they dont exist in real life, then they are out as well.
This would mean the firebug can gain his bonus with:
9mm
Handcannon
Bullpup
Ak-47
SCAR
Mp7M
Lever-action rifle
M14 EBR
Also note that the firebug would not have any additional ammo, clip size, discount or recoil reduction for any of these weapons. He wont even be able to carry most of them anyway with his flamethrower.
The raw damage of the gun used is kept the same, however the firebug gains an additional 15% fire damage bonus to his rounds for any bullet based weapon he uses. The normal damage of the gun would not contribute to his perk progression since it isn't fire damage (lets face it, a hot bullet is still a bullet at the end of the day). His perks fire damage increase would multiply this effect and produce damage increases as follows:
________________________
|_Level_|__P.B__|___FD___|
|___0__|__5%__|_15.75%_|
|___1__|__10%_|__16.5%_|
|___2__|__20%_|__18.0%_|
|___3__|__30%_|__19.5%_|
|___4__|__40%_|__21.0%_|
|___5__|__50%_|__22.5%_|
|___6__|__60%_|__24.0%_|
PB = Perks usual fire damage increase
FD = Fire damage added to the normal damage of the weapon
This would allow the firebug to get a start to his fire damage right from the word go, without giving him the ability to cut through scores of enemies effortlessly. Bear in mind that even at level 6 a 24% damage increase would be equivelant to between level 2 or 3 of another perk. And this bonus would have next to 0 effect on husks.
I've been doing some looking on wiki for real-world incendiary bullets but what I can find is that they're essentially hmg/anti-material rifle calibres. They're simply too big to reasonably use 4 slots and you need to be prone.
There's also the problem of potentially encroaching on sharpshooter territory by making the fb too good at taking out big targets. While I can't imagine a team with 3/4 firebugs, a good team could probably make it work by rotating the fb actually firing.
Hmmm, your right. Gotta admit I didn't know that incendiary ammo had to be such a large bullet but I guess now that I think about it, it makes sense. The bullet needs to carry ignitable material and a 9mm simply wouldn't have the size avaible. Nor the deagle obviously.
Fair play, I withdraw my suggestion
20rds - 9mm Incendiary Ammo $69.95
20rds - 40 S&W Incendiary Ammo $69.95
20rds - 45 ACP Incendiary Ammo $69.95
http://www.ammunitiontogo.com/catalog1/index.php/cName/incendiary-ammo-incendiary-pistol-ammo[url]http://www.ammunitiontogo.com/catalog1/index.php/cName/incendiary-ammo-incendiary-pistol-ammo[/URL]
LoL!!! I couldn't find anything that suggested anything like small ammo. Course thats what I get for using wikipedia
Awesome. Withdrawel withdrawn
Cheers Rob