Freeaim in Iron-Sites needs to stay!!!!!!!! Having a gun glue to your shoulder perfectly sighted in 1 second is not real at all.
I agree that once the weapon is adjusted in the center that the freeaim should be reduced.
Old RO:OST was plagued with laser accurate riflemen that could pop shot a fellow at 300 yards in 1 second.
It helps simulate real aim! Yes I have fired many guns.
It dousn't magically fix to your shoulder You have to adjust the gun! Get the center sighted.
Then and only then Free-aim should be reduced.
To Ro Devs. Please do not alter this feature!!!! KEEP freeaim in IS in!
Keep it in and I doubt I'll enjoy the game enough to bother buying it.
I have been hearing way too many crazy ideas being thrown into the new Red Orchestra that it's no longer what I used to know it as and all of this is just detracting from what brought me into the game in the first place.
There's Acade-like game play, there's realistic game play, and then there's game play where you have more keys, more options, more features and things to take into account that completely ruin the actual purpose of it being a Video Game.
If you want to look around you in the game, move your mouse or come out of iron sights and look around.... use your ears to know where people are around you..... we already have free aim in hip mode, and now there's talk about adding it into the actual aiming in iron sights.
All that's going to happen is you're going to have a handful of people who can figure it out and become pros, and 90% of everybody else, mainly new players trying to figure out why they keep dying (more then they already are) and why they can't hit anything, get ticked off and stop playing the game.
I thought people wanted to bring in more players to the community not alienate more people from the game.
I like realism in a FPS probably as much as the next average joe.... but there has to be a limit before you completely take the fun out of the game entirely and it gets to the point where most players can't even get out of spawn without being killed or even worse, killing themselves.
The difference in real life compared to in game when it comes to aiming with iron sights is that yeah, your sights can get a little jumbled up if you don't know how to properly align yourself, breath properly, or hold an aiming pose for too long.... etc..... but as mentioned before, in the game you're supposed to be a trained soldier and should know how to do this stuff already.
Hey I got a great idea:
How about we make people manually bolt their rifles by holding down their fire-button and jerking their mouse in a similar movement that would resember bolting a real rifle with your hand and if you screw it up, it won't bolt, so you have to do it again?
How about halfway through the round your shoe lace gets untied and you trip, having to stop and re-tie your shoe?
I also think we need a button for blinking and the longer you go without blinking the more watery your vision becomes.
And get some foot peddles while we're at it so you can pump your feet in a breathing motion so you don't soffocate..... and if you don't pump fast enough while running, you pass out.... or if you pump/breath too much, you get a hyperventilate and pass out?
There should be a limit to exactly how much "Realism" one puts into the game and that limit should be determined based on how complicated it makes game play and if it will detract more to the overall enjoyment of the game to new players who are just getting into the game.
And I think we're reaching that limit.
As mentioned before, if people want 100% total realism.... join the military.
Added:
And in regards to people popping people with a bolt from 300 yards away with their first shot in a second of them going into IS.... I highly doubt you even knew if that was the case, since at that distance you probably couldn't even see what exactly they were doing or for how long. If you were focusing that hard on what they were actually doing, then no wonder why they got you in one shot.
I've even used the sniper rifles on a number of maps and at some long ranges I noticed the rounds drop lower then where my sights were and I had to compensate..... I imagine the same applies for rifleman as well, which means at that range, if they hit you on their first shot, it was either a lucky shot, or they have had a lot of practice.
Most everybody I have been shot by at a long distance are very lucky if they hit me with their first round and usually it's a sniper who does this. Everybody else usually pings rounds near me for the first little bit, and if I don't move after their first shot, usually their second will take me out..... seems decently realistic to me.