How many times have you ran backwards firing at a scrake with a pair of hand cannons and walked over another weapon for it to automatically switch and then end up killing you? Ok thats never actually happened to me but the logic behind it is solid.
How about this, a player leaves a crossbow on the ground, you or another teammate walk over it while firing and pick it up what happens if your then eaten? You lose the crossbow just because you accidently walked over it.
Now if TWI added the ability to decide if you want to grab an item instead of automatically picking it up if you walk over it. It will at least stop that situation.
But then we can also evolve it, if someone drops a weapon and some guy then picks it up, we know its deliberate and we can remove that person if they then sell it.
What if TWI fixed that as well by adding a weapon drop timer? If you drop a weapon no one else can pick it up for 30 seconds. That then cripples those people who steal dropped stuff to sell it.
How about this, a player leaves a crossbow on the ground, you or another teammate walk over it while firing and pick it up what happens if your then eaten? You lose the crossbow just because you accidently walked over it.
Now if TWI added the ability to decide if you want to grab an item instead of automatically picking it up if you walk over it. It will at least stop that situation.
But then we can also evolve it, if someone drops a weapon and some guy then picks it up, we know its deliberate and we can remove that person if they then sell it.
What if TWI fixed that as well by adding a weapon drop timer? If you drop a weapon no one else can pick it up for 30 seconds. That then cripples those people who steal dropped stuff to sell it.