Do you really think limited respawn is not more realistic than unlimited respawn? Broken logic detected..
No broken logic at all considering both types of respawn are limited, just in different ways.
Anyway, I'm not arguing "Make it, since it is more realistically". Thats a dumb reason, but I'm forced to answer using "realism" word because too much people using it to protect their ideas.
Indeed, so if it's not about realism, then it's about making the game more arcadish. If it's neither, then what's you point?
I'm just trying to understand why you believe this would be a good thing and I do not see how this system will solve any of the playing-style problems you mentioned.
You mentioned in some of your first posts about Counter-Strike's buying feature.
I always hated that feature because last I checked, police don't have to purchase their own weapons/ammo.... and having to wait out the entire round is a waste of time.
You mention Battlefield's game style (another arcade-style FPS) which is a style I don't believe is realistic either.
I use the term "Realism/Realistic" because that's what made this game unique in the first place, and the reinforcements as they currently are designed is about as close as one can get to realism in such a game as RO, without compromising their known reinforcement numbers that existed in the real battle and balancing the fact that this is still a video game.
I own both BF2 and original Counter Strike and I regret buying/owning both games because they use features I detest with a passion, and to bring these game fetures or similar to RO would be blasphemy and just give us more crap video games like those mentioned.... if I wanted to play those game styles, I'd be playing those games still today and might have gotten more into Counter Strike Source.
I explain every single reason, WHY this leads to more REALISTICAL GAMEPLAY. How should I react, if you just don't want to understand that reasons?
Oh I read every reason and justification you posted and understand exactly how you came to your conclusions, and I still think they're flawed/wrong, based on generalizations of a few players that I rarely see online and not worth the trouble or worth the amount of drastic adjustments this will do to the overall feel of the game that I do not believe will improve much.
Read this:
"The exact reason why i posted games like Quake3, Unreal Tournament and RTCW is if the server option to limit lives actually changes how people play there. Why would it not work in an environment such as ro that is supposed to have less frantic gameplay in the first place."
You should fix your quote codes, as you said that, not I, and I already did read this before and changes nothing.
If you don't like that style of play - whats your choice, we always should have an option to play unlimited respawn (arcade?) maps.
First of all, the current Respawn system in RO is not Unlimited.
Second, When one thinks Arcade, the first thing that comes to my mind in regards to lives/respawns in an arcade game, is a limited amount of lives for your individual self (ie: 3 lives, then Game Over.... AKA: The system you are promoting) Not the limited team based respawn we currently have in RO that has set amounts based on the real amount of reinforcements that were in the real battle.
My choice is to leave it as it currently is..... nothing more, nothng less.
Also, arcade games like Tactical Ops or even Quake3 could have more realistic gameplay than RO because of spawn system. People just play more carefully, if death means something.
If you are basing Quake III Arena's realism compared to RO's merely on the Spawn system, then your perspective is more off base then I originally thought. Besides gameplay, weapons and characters being totally unrealistic in Q3A, I have never once seen people play that game in any realistic fashion that would relate to any realistic tactics used in the real world to save your life.
And once again, there is already more then enough death deterrants in Red Orchestra compared to other mentioned games..... and you will never remove all the players in any game who don't want to play the game your way unless you own your own server, have your own clan and can set up your own rules.
Until then, I see no logical point in forcing people to play the game as you see fit outside of the game's already existing parameters and limitations.
Noone is suiciding to teleport to spawn.
Who cares if they do? They got like 20-30 seconds to wait before they spawn so they best better time it right.
Noone is doing suicide runs, since its not fun to wait for entire round beeing idle.
And the amount of people I ever see doing that in RO is trivial and far less then what I see in BF2, where someone will hop into a Helicopter and crash 30 seconds later, only to hop in again and do it again, and again and again, continually hogging the heli from other decent players and knocking down the reinforcements... so clearly that system doesn't work either for BF2.
You can repeat your reasons as much as you want, but you are not answering some of the problems I am presenting and just blanketing with the same responses as before that do not answer the issues at hand.
Also, by the time you finally figure out a system that mostly everybody would agree on, it will be so complicated and twisted that it'd defeat the whole purpose of the plan in the first place and thus the only logical conclusion is to leave it as is.
Most other games that continue from previous versions of the said game (Unreal, Call of Duty, Day of Defeat, Counter Strike) they all keep the same scoring and spawn systems that they pretty well had since the start. RO should do the same and keep it's same well known feel and flow to this.... it's part of it's identity and the moment it's all switched around with restrictions and punishments (on top of the already existing
deterrents/punishments) will only hinder the gameplay and enjoyment of more players, thus reduce the amount of players even more.
The funny thing is that all the games already mentioned, like Counter Strike, BF2, America's Army, Quake III, etc.... are all games I actually hate or lost interest in within a week of playing.