With the sharpshooter, firebug, support, and demo they all get increases in damage respective to their level....so level 1 you get 10% bonus, level 2 20%...so on and so forth. So at level 6 the above mentioned perks all top out at plus 60% damage with their perk weapons. So my question is why doesn't the same rule apply to the commando? At level 6 he only gets 50% damage with his perk weapons.
I'm assuming all of you are going to say blah blah...balance ...blah blah but if balance was the problem why is the sharpie so overpowered? I'm thinking this was just an oversight on TWI's part.
*To be complete the medic gets no weapon bonus and the zerker gets 100% bonus at lv.6.*
I'm assuming all of you are going to say blah blah...balance ...blah blah but if balance was the problem why is the sharpie so overpowered? I'm thinking this was just an oversight on TWI's part.
*To be complete the medic gets no weapon bonus and the zerker gets 100% bonus at lv.6.*