How about extending the abilities of the combat engineers and Nco classes, for example combat engineers should have the ability to not only set satchel chages, as they currently do, but also set booby traped grenade bundles and flares on a trip wire. Especially, in defensive positions or if night-time missions/maps are going to be used.
Also, the NCO class should carry flares for the same reason, I don't know if you're considering a sewer level mission/map, they were used extensively by both sides at Stalingrad, if so flashlights might be another idea. Of course we can all live without these, they're just icing on the cake, but worth considering.
Also, the NCO class should carry flares for the same reason, I don't know if you're considering a sewer level mission/map, they were used extensively by both sides at Stalingrad, if so flashlights might be another idea. Of course we can all live without these, they're just icing on the cake, but worth considering.
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