Wanted my own thread for it so people can expand on the ideas:
Bug Fixes-
Tweaks-
Content:
Perk content:
Bug Fixes-
- Slow connection to servers (Waiting screen)
- Inability to connect for some users
- Random level 0 perk bug
- Connect as spectate/can't switch to active team bug
- Zeds getting stuck in doorways
- Grenades exploding prematurely
- Random seizing of game (stuttering)
- Improper animations/Debugging
- Zeds should not be able to attack while stunned by a melee attack
- Player score should reflect kills and not money.
Tweaks-
- Sharpshooter: M14 ammo reduced drastically, inaccurate fire when not using ironsights (gun bob'n'weave)[Elaboration: After shooting, the laser dot will do a small spasm for ~1sec till perfectly still again. Prevents spamfire of perfect headshots from the hip.]
- Sharpshooter: Improved ironsights/option of purchasing a scope attachment
- Demolitions: Pipebombs explode if stacked or within X radius of eachother to prevent spam and player-trippable
- Medic: See health bar deplete by color (Green healthy -> Yellow Injured -> Red critical)
- Berserker: Chainsaw decapitations should follow general decapitation rules (Weaker zeds die when decap'd)
Content:
- Dedicated voice for each character
- Addition of a female character (or two, or three) + non-innuendo voices
- New mid-game miniboss (Matriarch? Zed spewing tentacle beast/hive queen)
- Progressive story campaign showing how this all happened
- New trader model/voice to better fit theme of game (Hooker selling weapons? Say whuuu?)
- Throwable glowsticks that give a small luminescence to dark areas (similar to neon lights in Bedlam)
- Servers should have a clear display of Current Round of Total Rounds and all mutators active.
Perk content:
- Medic- Riot shield to protect self while healing (Breaks, but +durability for medic)
- Commando- EMP decloaking nades (Stuns zeds in radius and removes cloak on stalkers/Patriarch)
- Firebug- Flare pistol with explosive rounds (Shoot single target, shell explodes igniting nearby zeds and causing splash damage from shrapnel)
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