As a disclaimer, the current pat is fine, save for the pipebomb abuse. Which needs to be addressed. The only real problem is the obvious lack of variety.
You kill the same damn boss a few hundred times and it gets a little old. So, my suggestion for a new boss would be something to the opposite of the patty. While the patriarch is large and lumbering (at times anywhoo) the matriarch is small (size of an average woman, perhaps modified model of a stalker) and agile.
The matriarch moves at a constant sprint while on the ground. However, she has the ability to climb surfaces and move silently (though slower) in doing so. She also has the ability to leap off said surfaces to attack, to leap from surface to surface (Within some reason) to move quickly, perhaps 3 leaps at a time.
Her attacks emphasize her nature. She will slash, and dodge, or perform a flying kick through the air to rip someone open with her talons, and then perform a graceful flip backwards out of range. The matriarch will be something of a guerrilla combatant, focusing at taking out one target quickly and efficiently and escaping before reprisal. She can also grab a player and throw them BEHIND HER (often the opposite direction of his follows) in order to separate players further.
When she realizes someone is shooting at her (damage, or simply seeing the players) she will dodge as she moves randomly, being a lot harder to snipe or pin down and will kick grenades that get in front of her while she's moving. With all these abilities however, I think she aught to have less overall HP.
The plasma thrower
Much like the same boss gets old, so does the same weapon, with the same effect, time and time again. So why not spice things up a bit.
First of all, the look needs to be modified a bit. Secondly, make the flames less obtrusive when it comes to player's vison (A darker blue) and give it a secondary fire (by increasing the pressure and closing the nozzle to the smallest setting, the stream becomes extremely powerful and even more dangerous. Like ultra-high pressure water, it has the ability to slice through whatever it comes into contact with, while setting it ablaze as the overpressure forces burning plasma into the wound).
You kill the same damn boss a few hundred times and it gets a little old. So, my suggestion for a new boss would be something to the opposite of the patty. While the patriarch is large and lumbering (at times anywhoo) the matriarch is small (size of an average woman, perhaps modified model of a stalker) and agile.
The matriarch moves at a constant sprint while on the ground. However, she has the ability to climb surfaces and move silently (though slower) in doing so. She also has the ability to leap off said surfaces to attack, to leap from surface to surface (Within some reason) to move quickly, perhaps 3 leaps at a time.
Her attacks emphasize her nature. She will slash, and dodge, or perform a flying kick through the air to rip someone open with her talons, and then perform a graceful flip backwards out of range. The matriarch will be something of a guerrilla combatant, focusing at taking out one target quickly and efficiently and escaping before reprisal. She can also grab a player and throw them BEHIND HER (often the opposite direction of his follows) in order to separate players further.
When she realizes someone is shooting at her (damage, or simply seeing the players) she will dodge as she moves randomly, being a lot harder to snipe or pin down and will kick grenades that get in front of her while she's moving. With all these abilities however, I think she aught to have less overall HP.
The plasma thrower
Much like the same boss gets old, so does the same weapon, with the same effect, time and time again. So why not spice things up a bit.
First of all, the look needs to be modified a bit. Secondly, make the flames less obtrusive when it comes to player's vison (A darker blue) and give it a secondary fire (by increasing the pressure and closing the nozzle to the smallest setting, the stream becomes extremely powerful and even more dangerous. Like ultra-high pressure water, it has the ability to slice through whatever it comes into contact with, while setting it ablaze as the overpressure forces burning plasma into the wound).
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