Brainstorm thread!
Well I hate to be the messenger, but KF can get a bit boring with only one play mode, even with varying difficulties. So here is the solution, you people play KF, now turn on your zed destroying brains and spit out any good ideas that come to mind. feel free to expand upon other peoples suggestions; TWI has already proven they read the forums ( Others and myself suggested demoman class and m79 a few months back ); so lets create a clear and concise description of a few more play modes that would kick clot *** in KF.
Il start by suggesting timed modes of gameplay: be they defence or offence. ( ie defend for so long, get to point A in under x ammount of time).
timed defence: survivors in your area have been gathered and assembled into an isolation container ( just some fancy box thingy with windows on it, this way there are no supid ai running around, and two they are in the container for their protection) your job is to protect this container until a helicopter can come and pick it up ( we already ahve the helo model! ), then get yourself to an evacuation point where a helicopter comes to pick you up.
Timed offence: survivors in building X ( or even room X for offices map), get to them before they are killed, get them out of the building. timed offence could lead to a timed offence for the extraction.
Never ending spawning map: get to a cloning/spawning facility and put it out of order, it will continue to spawn zeds of all types till you break it down with some good ol fashion splosives.
Well I hate to be the messenger, but KF can get a bit boring with only one play mode, even with varying difficulties. So here is the solution, you people play KF, now turn on your zed destroying brains and spit out any good ideas that come to mind. feel free to expand upon other peoples suggestions; TWI has already proven they read the forums ( Others and myself suggested demoman class and m79 a few months back ); so lets create a clear and concise description of a few more play modes that would kick clot *** in KF.
Il start by suggesting timed modes of gameplay: be they defence or offence. ( ie defend for so long, get to point A in under x ammount of time).
timed defence: survivors in your area have been gathered and assembled into an isolation container ( just some fancy box thingy with windows on it, this way there are no supid ai running around, and two they are in the container for their protection) your job is to protect this container until a helicopter can come and pick it up ( we already ahve the helo model! ), then get yourself to an evacuation point where a helicopter comes to pick you up.
Timed offence: survivors in building X ( or even room X for offices map), get to them before they are killed, get them out of the building. timed offence could lead to a timed offence for the extraction.
Never ending spawning map: get to a cloning/spawning facility and put it out of order, it will continue to spawn zeds of all types till you break it down with some good ol fashion splosives.