I've seen some General Discussion threads about people saying they are disappointed/happy with the Husk and what-not, but I couldn't find any Suggestion threads, so I thought I'd make one. Feel free to add to it people.
I'm pretty happy with the Husk as it is, but the one thing I don't like about it's behaviour is the fact that it continues walking closer to the player, whether it can shoot the player or not. I think that seeing how it's a long ranged mob, it should atleast stay still if it's in range and can fire, or possibly even have some sort of "Kiting" strategy, where it walks backwards if the player starts moving closer(I don't mean running, just movement that isn't forward), as if it's trying to stay at max range. That would alteast allow it to take advantage of its range more effectively and provide even more of a challenge(woo?).
Also, I'd probably suggest increasing the Husks stun resistance.
I'm pretty happy with the Husk as it is, but the one thing I don't like about it's behaviour is the fact that it continues walking closer to the player, whether it can shoot the player or not. I think that seeing how it's a long ranged mob, it should atleast stay still if it's in range and can fire, or possibly even have some sort of "Kiting" strategy, where it walks backwards if the player starts moving closer(I don't mean running, just movement that isn't forward), as if it's trying to stay at max range. That would alteast allow it to take advantage of its range more effectively and provide even more of a challenge(woo?).
Also, I'd probably suggest increasing the Husks stun resistance.
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