I would like to suggest that the Level 5+ perk level would be exclusive to those hard earned achieving players. Meaning that the requirements for lvl6 be very high.
One thing that has bugged me and many other suicidal players is that many lvl5 players play worse than lvl3 players simply due to cheating their perks levels up.
Id suggest some few rough examples;
Lvl 6 Perk requirements (minimum)
Berzerker Level 6
30 Million+ damage points.
Sharpshooter Level 6
60,000-100,000 headshots
Support Level 6
30 Million Damage points
2 Million weld points
Commando Level 6
7000+ stalkers
10 Million+ damage
Medic Level 6
200,000 heal points
Firebug Level 6
15-20 Million damage
Level 6 should be a class of its own. Getting there with pure skill(no cheating) would also put players in a different class.
Good skill and good players comes with experience, skill and talent.
Killing Floor is a hardcore FPS game and I dont think this is unreasonable.
One thing that has bugged me and many other suicidal players is that many lvl5 players play worse than lvl3 players simply due to cheating their perks levels up.
Id suggest some few rough examples;
Lvl 6 Perk requirements (minimum)
Berzerker Level 6
30 Million+ damage points.
Sharpshooter Level 6
60,000-100,000 headshots
Support Level 6
30 Million Damage points
2 Million weld points
Commando Level 6
7000+ stalkers
10 Million+ damage
Medic Level 6
200,000 heal points
Firebug Level 6
15-20 Million damage
Level 6 should be a class of its own. Getting there with pure skill(no cheating) would also put players in a different class.
Good skill and good players comes with experience, skill and talent.
Killing Floor is a hardcore FPS game and I dont think this is unreasonable.