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Idea: a LAW perk ?

Medic is supposed to be a support role. By only carrying the l.a.w it forces him to heal more,take important shots on groups of enemies, offer good backup for teammates being surrounded(hordes of crawlers or gorefest for instance) and because of the medics armor, survivability with a direct law shot close by doesn't kill him. Most if not all other enemies can be dispatched with a 9mm with the exception of the scrake. FP can be decapped with 9mm easily. The only thing the medic perk is missing is a gun, and by adding the law to his perk, the gun that still costs $1500 wont make the class overpowered.

With Fast running speed and an armor bonus, adding a support weapon like the law would make this perk a more used, and useful one. Right now, hardly anyone plays medic other than for the free armor.

This idea needs a little more thought through but I think its a good start and an alternative to adding a new perk

Further ideas to add to the law
*whichever perk/or new perk gets the law, it needs to lower the smoke cloud area, increase the dmg, maybe faster reload, and increase resistance to explosion dmg.

the idea's you've presented would really constrict the way medics played the game. they dont need a law bonus. they are support yes but they are healers. good medics dont need to have their weapons taken away so they have more incentive to heal.

ang guess what, there's already a support class. lol
 
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Medic is supposed to be a support role. By only carrying the l.a.w it forces him to heal more,take important shots on groups of enemies, offer good backup for teammates being surrounded(hordes of crawlers or gorefest for instance) and because of the medics armor, survivability with a direct law shot close by doesn't kill him. Most if not all other enemies can be dispatched with a 9mm with the exception of the scrake. FP can be decapped with 9mm easily. The only thing the medic perk is missing is a gun, and by adding the law to his perk, the gun that still costs $1500 wont make the class overpowered.

With Fast running speed and an armor bonus, adding a support weapon like the law would make this perk a more used, and useful one. Right now, hardly anyone plays medic other than for the free armor.

This idea needs a little more thought through but I think its a good start and an alternative to adding a new perk

Further ideas to add to the law
*whichever perk/or new perk gets the law, it needs to lower the smoke cloud area, increase the dmg, maybe faster reload, and increase resistance to explosion dmg.

I personally hate the law. The damage isn't worth it, the smokescreen basically gives the patriarch a free getaway/heal, and the the accidental suicide by your or your teammates carelessness is just freaking brutal on any difficult.

And I personally love the medic the way it is. While the free armor is great, the running speed is damn fine and allows me to get away from many situations that would have killed me as another class. The medic is an extremely versatile class that I see played by my teammates more often than not. There is not, however, a single class that would benefit from a LAW bonus, nor would it be worth it to add an entire class based around a terrible weapon.

Food for thought: As a level 5 sharpshooter with dual handcannons, I can take out more enemies than a level 5 support specialist with a LAW, and I can do it faster.

If the LAW can be balanced so that it isn't a detriment to the team, then maybe it'd be worth it. But I can't honestly see that happening, or see ways for it to work.

TL;DR I hate the LAWs and am a cocky sunuva*****.
 
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1. Damage problem- L.A.W. does less damage than a crossbow. Seriously? You'd think a rocket with shrapnel and high explosives would do more damage than a hunting crossbow. Mega-boost is needed to make L.A.W. worth buying.

2. Patty problem- If you ever did buy a L.A.W. for teh lulz, or just because you were bored, you will have noticed how AWFUL the hitbox on Patty is. When playing the shopping mall level, I see Patty from long distance. What do I do? Fire a rocket in his ugly face. But then..... it goes straight through him.
No, it didn't miss. The rocket didn't magically curve. It went THROUGH Patty and into a wall. That was an awesome $60 rocket.... Errr, 60 pounds. Whatever.
 
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moar splash damage please.
If 4 clots are close to me, spread out around me in an arc, I shoot at the 2nd along one, even though they are all someone close together, it will only just usually kill one of the ones next to it.
the splash damage isn'r enough, it should rip them to shreds.

Splash damage + High firepower could easily overpower a weapon, though, so you can't go overboard with it...

Of course right now, it has almost no splash AND crap firepower, so...
 
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It was in the mod.

But there the weight hardly mattered. And you had to stock up on LAW to be able to take on a wave of FPs.

But seriously if they ever plan on making it a viable weapon it would need a niche. As I stated earlier scrakes and FPs can be disposed of more easily and cheaply without typing up your inventory. LAW is exclusively a patriarch weapon. If that.
 
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It was in the mod.

But there the weight hardly mattered. And you had to stock up on LAW to be able to take on a wave of FPs.

But seriously if they ever plan on making it a viable weapon it would need a niche. As I stated earlier scrakes and FPs can be disposed of more easily and cheaply without typing up your inventory. LAW is exclusively a patriarch weapon. If that.

again it's a choice between what's more efficient and what's more fun.

nobody likes the law because it sucks but they all WANT to use it because it's a rocket launcher and blowing up zombies is ****ing cool.
 
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LAW is one of the worst Patriarch weapons, and is not even usable if you want to lock him in a room.
My point is the ammo is low, but dps is high-ish (crossbow outclasses with lv5 SS headshots). One of few weapons that deals so much damage with one show, but it is never a relevant weapon since it restricts capacity and ammo. Patriarch only reason to carry such a weapon (scrakes and FPs are not), even though it still is not useful in this case.
 
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My point is the ammo is low, but dps is high-ish (crossbow outclasses with lv5 SS headshots). One of few weapons that deals so much damage with one show, but it is never a relevant weapon since it restricts capacity and ammo. Patriarch only reason to carry such a weapon (scrakes and FPs are not), even though it still is not useful in this case.

The patty still isn't an excuse to use it. There is no valid use for the law period.
 
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If a class came out for the LAW, I'd play the F*CK out of it as long as...

Bonus damage with LAW = +Some Silly Number per Rank.
Extra Pistol ammo per rank.
X% Scope (zoom) with the LAW. It's for distance shooting, duh.

THAT's a perk in line with the rest: a class that offers flexibility, but is geared to a particular role in combat. You can contribute throughout a round using grenades and capping the fodder (clots, crawlers)...

...but your real role is to fire one rocket into the crotch of the Fleshpound when he appears, thereby ending his life.

It doesn't step on any toes: the Firebug is still AoE king and the Sharpshooter is a much better middle-of-the-road class- with ammo to spare and enough power to effectively deal with any class of ZED...but the R5 LAW guy... he kills those X Fleshpounds per wave like nobody else can, saving the team countless rounds of ammo to use on the threats they're better suited to take down.

A R5 LAW Perk guy should leave a Fleshpound with a handful of hitpoints on suicidal: enough that one shotgun blast to the toe ends their life.
 
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If a class came out for the LAW, I'd play the F*CK out of it as long as...

There are so many things wrong with having an entire perk based around the LAW. Even if it could take out fleshpounds in one hit, which, by the way, is complete and utter crap, it would *still* be a detriment to both you and the team, yourself because if a teammate steps in front of you on accident, you die from your own rocket, and to your team because of the MASSIVE smoke cloud that makes it impossible for anything but a decently leveled commando to see through.

I also just can't see justify adding another perk, period. There doesn't seem to be an angle of zombie that cannot be taken care of by a combination of perks.
 
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