No tanks in RO:HOS @ release is same as TWI typing /suicide in console
I honestly hope we won't be seeing any huge tank maps like Ostfront had.
Huge city tank maps might be good, but enough of this open field nonsense. Ostfront degraded into a high tech game of rock, paper, scissors on maps like that.
i personaly dont need them too, but imho it would be a great loss for the whole community
Come on guyz
U've all already played DH once at least. IMO, the best gaming experience i had from RO and its MODs is playing maps Like DH-Stavelot, maps mixing infantry-tanks, or on RO to as RO-Leningrad and RO-Koenigsplatz for example. Those maps are above other ones
Seriously, NO TANKS MEANS FAIL ! EPIC FAIL ! TRIPWIRE FAIL !
but this won't happen i know they are clever enough
I'm ok with tanks in big city maps with narrow roads and crossroads, generally in a place where they can easily be ambushed by infantry. Tanks working tightly with the infantry is my idea of fun.
Problem with open tank maps in RO is that the maps are way too small and linear. Even map like BDJ, which many consider big map is way too small and unrealistic in terms of terrain to have any kind of realistic tank combat. Tanks in RO are arcade, too easy to maneuver, no gears, no starting/shutting down the engine, almost no engine(or any other) noise coming from them, no use for range finders(after knowing the map you can adjust your aim based on experience), unrealistic hit detection(compared to WW2Online, which itself is far from a tank sim) and so on.
Basically, if Tripwire includes same kind of arcade vehicles we had in Ostfront, I hope they focus on combined arms city maps instead of open field maps that have no realistic feel at all.
....and realistic crew ....not only one man in the turret, but 2 or 3 (depends on the type of tank)
Really? While I wouldn't mind seeing a commander + gunner on tanks that did, do you really want to play "loader"?
uhm..yes. if i'm a reloader, i must take with "F" a new shell, then, i have to put it into the barrel of the gun as quickly as possible to enable the commander to shoot as soon as possible