I think some suggestions people make on here are just blatantly unrealistic. I've got a few that'll make the game more interesting, and overall scary. This is a co-op SURVIVAL HORROR game. It has to be scary, and it can’t be easy, even for skilled players. I’m not whining or anything, just throwing out what I think would help.
This is going to build off of several people's suggestions that I support, and I don't take credit for all of these suggestions. Let's just say they're "from the players".
SUGGESTION 1 - Specimen Changes/Additions Specimen need to have several 'behaviors' added to them. Have them run in a few different paths. I'm pretty sure this isn't too unusual of a suggestion, and it'd change up gameplay, and stop the normal 'straight-line' run that everything except the gorefast uses. (Is it just me, or do they seem to run in an arc around you now?) Some new specimen would be a nice addition too, such as the ideas pitched as 'The Mass' and 'Diggers'. I'll put up descriptions below a list of ideas that I personally came up with.
The Mass: [TheMailBox orig.] A specimen made up of several, smaller specimen mashed together and working as a unit. When destroyed, maybe by killing a sort of controller on the top, the smaller specimens would fall apart and come at you, very fast, but easily killed.
Digger: [Benedict orig, but with a twist] A specimen that can submerge into the ground and move under objects and doors, but only closed or welded ones. The purpose of these is to make commandos more useful. They should be a requirement along with stalkers. They’re not very strong specimen, but while support specialists are welding the door, medics are cleaning up, sharpshooters taking position, firebugs laying down some fire and berserkers secure the room, commandos have nothing to do. But if commandos need to protect the support specialists from diggers that might tear them into pieces.
Spitter: A ranged specimen with a dodge-able attack. Spitting acid dripping with the blood of your friends and family, these specimen aren’t weak, and have a nasty up-close effect with their acid.
INFECTION: I think that infection would add a nice twist. Either make a standalone infectious specimen, or just random. But when you’re bitten, let’s say, by one of the infected, then you slowly degenerate, until you transform into a specimen (it would count as a death, but a strong specimen would spawn at the same time, blah blah, you know what I mean.)
SUGGESTION 2 – Medic Changes
The medic needs something to set him apart. Sure, it’s a support class, but standing alone it should have something worth playing. Basically, it needs one or more of these.
Different syringe settings – Health, Damage, Antidote (for infected players) something to that degree.
An SMG would be nice – but maybe make it medic-only.
Some other sort of weapon-ish thing. It just needs something more.
SUGGESTION 3 – Firebug Changes / Demolitionist or Grenadier Changes
Either one of these two things should happen.
Firebug should also become a demolitions class, being able to create fire traps and explosives, just so it’s got more to do – or create a demolitions perk. Probably the latter, seeing as the L.A.W has no home, and someone saw some grenade launcher skins in the SDK.
This is going to build off of several people's suggestions that I support, and I don't take credit for all of these suggestions. Let's just say they're "from the players".
SUGGESTION 1 - Specimen Changes/Additions Specimen need to have several 'behaviors' added to them. Have them run in a few different paths. I'm pretty sure this isn't too unusual of a suggestion, and it'd change up gameplay, and stop the normal 'straight-line' run that everything except the gorefast uses. (Is it just me, or do they seem to run in an arc around you now?) Some new specimen would be a nice addition too, such as the ideas pitched as 'The Mass' and 'Diggers'. I'll put up descriptions below a list of ideas that I personally came up with.
The Mass: [TheMailBox orig.] A specimen made up of several, smaller specimen mashed together and working as a unit. When destroyed, maybe by killing a sort of controller on the top, the smaller specimens would fall apart and come at you, very fast, but easily killed.
Digger: [Benedict orig, but with a twist] A specimen that can submerge into the ground and move under objects and doors, but only closed or welded ones. The purpose of these is to make commandos more useful. They should be a requirement along with stalkers. They’re not very strong specimen, but while support specialists are welding the door, medics are cleaning up, sharpshooters taking position, firebugs laying down some fire and berserkers secure the room, commandos have nothing to do. But if commandos need to protect the support specialists from diggers that might tear them into pieces.
Spitter: A ranged specimen with a dodge-able attack. Spitting acid dripping with the blood of your friends and family, these specimen aren’t weak, and have a nasty up-close effect with their acid.
INFECTION: I think that infection would add a nice twist. Either make a standalone infectious specimen, or just random. But when you’re bitten, let’s say, by one of the infected, then you slowly degenerate, until you transform into a specimen (it would count as a death, but a strong specimen would spawn at the same time, blah blah, you know what I mean.)
SUGGESTION 2 – Medic Changes
The medic needs something to set him apart. Sure, it’s a support class, but standing alone it should have something worth playing. Basically, it needs one or more of these.
Different syringe settings – Health, Damage, Antidote (for infected players) something to that degree.
An SMG would be nice – but maybe make it medic-only.
Some other sort of weapon-ish thing. It just needs something more.
SUGGESTION 3 – Firebug Changes / Demolitionist or Grenadier Changes
Either one of these two things should happen.
Firebug should also become a demolitions class, being able to create fire traps and explosives, just so it’s got more to do – or create a demolitions perk. Probably the latter, seeing as the L.A.W has no home, and someone saw some grenade launcher skins in the SDK.
Last edited: