• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Tactics Suicidal -> Beatable?

Bloodwolf

Member
Jun 30, 2009
15
0
Hi. I have gotten all my perks up to Level 5 (even Commando when it was 4.000 stalkers long), and I have beaten all 5 official KF maps on Hard difficulty, both by myself and with my friends.

My questions is this.... is Suicidal possible to beat? :confused:

After beating custom and official maps alike on Hard, the next logical step would be to take on Suicidal, but it seems incredibly tough. Both by myself and with friends we can't seem to get past Wave 7. Even with a correct mix of perks and organization, the Fleshpound usually breaks defense in a way that everything goes awry.

My friends and I usually go for early Firebugs + Commando (for stalkers/crawlers), and throw in Medic and Support Specialist as we advance, depending on the maps, and it has worked quite well up to Wave 7... but with more damage per specimen, less money per kill and the now smarter AI it seems incredibly difficult.

Has anyone beaten the game on Suicidal? Do you have any specific tactics that have proven to be effective? If so, please post them or upload a video on youtube.
 
You can make it with a normal team, too. Tactic is way depend on map, so I cant say at the moment, but as you wrote, I think your team lack of zerker. I think, the perfect mix would be 2 zerker, 2 support and 2 healer.
Medic must have bullpup and whenever spot any fleshy, if it's alone, the whole team stop firing, let medic give it full auto, enrage it, then zerker run in the way, stop it while support pump it full of lead. Use single shot on hunting shotgun will be beter than use both shot at a time. If they are 2 at the time, you could do the same, but 3, RRRUUUUNN !
Also, if you can use the bullpup to decap the flesy, use zerker as bait so that it lowere its head to decap. But I think that's kinda hard, so...
Also, I notice that on suicidal, if the fleshy enrage too long, it gonna kill itself.

Another tactic is that have at least 3~4 support lv5 keep weilding the door on some room have only one door. Thay way, fleshy gonna rage and kill every specimen outside for you. When you want to get out, wait until it go down to ~10%, then spam grenades/flame to the door. that will help, too.
 
Upvote 0
Funpounds can easily be decapitated, once you figure out how to do it efficiently 100% of the time you should have no problem with them. Another thing is to always have an escape plan. Naturally if you weld the door behind you and try to funnel them through a certain direction, have someone save 5 frag grenades to make a quick exit.

If you have extra money and everyone is set on cash, be sure to buy extra weapons for just in case moments. You can never be too sure, especially on manor! If you happen to get a FP spawn from the back fence near the docks, you wont regret buying all the extra weaponry.

If you're playing suicidal with a 6 player team, always make sure everyone knows what you're doing and that you know what they're doing at all times.

The patriarch should be the least of your worries. On solo just zerk him down in a corner, on a 6 player game make sure to weld him and keep the damage up so that he can't make an offensive move.

Last and foremost, BE CHAMPIONS!
 
Upvote 0
Since when is utilizing a tactical position with team focus fire unfair and lame?
Well I was referring to glitching him so that he keeps crouching and cannot heal. I'd like to see someone beat him on suicidal without using this 'tactic' against him.

Oh and Bio666, thanks for your reply. We need troll posts like that to keep the forums moving.
 
Last edited:
Upvote 0
Well I was referring to glitching him so that he keeps crouching and cannot heal. I'd like to see someone beat him on suicidal without using this 'tactic' against him.

Oh and Bio666, thanks for your reply. We need troll posts like that to keep the forums moving.

He basically instagibs you if he has any room to move around on Suicidal. His kneel animation isn't a glitch, either. He falls to his knees when he soaks a certain amount of damage. This is more or less to give the team some breathing room since he has a ton of health and is capable of devastating anyone 1v1. His heal animation is also interruptible, which is intended.

I guarantee that if you look at the overall KF stats, the amount of Patriarch deaths vs. Suicidal difficulty games played will come up to be less than 10%.
 
Last edited:
Upvote 0
Death to the Mad Scientist should be a lot less considering how many people probably got it off of a suicidal perk server when those were still popular.

As for The Patriarch I agree he's lame, but hey I didn't make the game. I mean ffs the pansy can't even run and shoot a minigun >.>, yet Arnold Schwarzenegger could and we made him the Governor of CalEEfornia!
 
Upvote 0
gotta have at least one level4 or 5 zerker to get you past the FP and scrakes once you get to wave7. they take care of the big stuff, the supports and commandos the crawlers/stalkers/clots, and the sharpshooter takes the sirens and gorefests.

i've found that getting through 10 waves is not really a challenge so long as you've got a good team. pretty much every map you can get all the specimens to funnel into a hallway or doorway and combine all your firepower to kill em all off.

patriarch can be a challenge if the team decides to not work together at the end, or one genius takes a LAW because he was that acheivement, and you lose. usually locking him in a room and concintrating your fire all on him with flamethrower, shotguns, grenades, and crossbows will do the trick.
 
  • Like
Reactions: ph30nix
Upvote 0
He basically instagibs you if he has any room to move around on Suicidal. His kneel animation isn't a glitch, either. He falls to his knees when he soaks a certain amount of damage. This is more or less to give the team some breathing room since he has a ton of health and is capable of devastating anyone 1v1. His heal animation is also interruptible, which is intended.

I guarantee that if you look at the overall KF stats, the amount of Patriarch deaths vs. Suicidal difficulty games played will come up to be less than 10%.
What is the melee glitch then, cause tbh i want to try it out. I always try to kill him on solo as medic with hunting shotgun, but at the end he already bashed all my armor away.
 
Upvote 0
I think it's when a zerker connered him and start raping him

:eek: :eek: :eek:

Whoa, dude! Honestly, I think this is wayyyy too much information... :eek:
But hey, whatever floats your boat. I've heard of weirder things. :D

Jokes aside, I still need to complete suicidal on official maps. This should be interesting. I found Crossbow incredibly useful on Hard in later waves and was amazed by its effectiveness against the Patriarch and just can't wait to try it out on Suicidal. :D
 
Upvote 0
What is the melee glitch then, cause tbh i want to try it out. I always try to kill him on solo as medic with hunting shotgun, but at the end he already bashed all my armor away.


As far as I know, there is no "glitch". You just do a high amount of damage to him over and over again (usually this is done by the entire team focus firing him) to make him fall to his knees. It's how you get the Rushdown achievement.

I think it's when a zerker connered him and start raping him, he lose heal, crouch down, heal, stand up, lose heal, etc...

A zerker cornering the Patriarch will usually result in a dead zerker, unless he has a rank 5 medic healing him. Pat's chest tentacle and melee charge is very difficult to overcome.
 
Last edited:
Upvote 0
Actually you let the Patriarch corner you and then just hold down alt fire, it's enough damage to keep him on the ground. A lot easier than having to worry about head shots.

Though the zerker trick can only be done on solo suicidal, two player hard(I think) 3 player normal, and so on.


Eh, I'd still be skeptical of trying it on solo suicidal. Pat is no joke in close quarters, even as a rank 5 berzerker.
 
Upvote 0