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Beta Map KF-Goldeneye64-Archives-Stack-Basement-BETA1

£10 Bag

Grizzled Veteran
Jun 22, 2009
58
1
Hi :)


Map Name: KF-Goldeneye64-Archives-Stack-Basement-BETA1
Playable: Yes
Pictures: Below
Description of map: Beta number one of my Archives/Stack/Basement multi-level combination inspired by Goldeneye 64's multiplayer.
Map Download/Download Size: 7.09MB / 1.97MB zipped / link:
[url]http://www.hyperblazing.co.uk/stuff/KF-Goldeneye64-Archives-Stack-Basement-BETA1.zip[/URL]
Pictures:
In one of the smaller Archives rooms
sab4r.jpg


Ruckus with a bloat in Stack's big room
sab1p.jpg


Part of Basement
sab3.jpg


Getting creamed by a bloat in the big Archives room
sab5.jpg


Download link:
http://www.hyperblazing.co.uk/stuff/KF-Goldeneye64-Archives-Stack-Basement-BETA1.zip[url]http://www.hyperblazing.co.uk/stuff/KF-Goldeneye64-Archives-Stack-Basement-BETA1.zip[/URL]


I'm looking for help with finding exploit spots, and I'd like to know how challenging people are finding the map to complete on hard/suicidal.

Feedback appreciated, cheers!
 
Good map,

might make people who are color blind angry though

This needs to be posted in the beta thread

Cheers pard!

Yep I'm going to get to work on texturing the basement in grey, and then probably texture the big room in Archives a different colour because the grey/green wall colour scheme gets a bit tiring, I know.

On earlier versions I had a load of eye candy static meshes around Stack, but personally I felt this detracted from the original open (empty) layout of Stack's N64 version that we know so well. What are people's opinions? I chose to put Stack and Archives together because of their identical wall textures, but it feels a bit strange going from the Archives which is full of static meshes, to the Stack or Basement, which is bare...

What kind of gameplay/graphics balance do you people think I should be aiming for? And how faithful to the original would you want or expect it to be? I'm not going to lose sleep over it, but I appreciate any suggestions or constructive criticism as its not going to be just me playing this map when its done.


Cheers!
 
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I like the map, however, I noticed that some of the specimens seemed to get stuck, or they only seemed to follow the path I, I'm not sure, but when it got down to about ten I did not see any of them. I might also suggest keeping it the same while at the same time updating it, its supposed to be an Archives, so add some desks filing cabinets and a few computers. One last suggestion, play through GE Archives and Stack, I could have sworn that there were more desks in some of the areas.

That is my two cents. Looking forward to the finished product! Good luck!
 
Upvote 0