really like the artwork..but havent played enuff to say something about gameplay...felt a bit clunky but maybe ebcause i played mg dude all the time
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The way it practically forces the use of voip has worked as a kind of an icebreaker and many ppl seem to be playing almost as much for the social aspect as for the game itself.
The main reason i think i may have underrated it is thinking it didn't offer anything groundbreaking or intricate (thinking of dyst and eternal silence)
Steam release surely a given and phaps a retail version in the future?
This would be awesome. They've already delivered a near flawless game on RELEASE and it's only a mod. Imagine what they could do with an income. KF definitely began to grow once they went retail.
Someone correct me if i'm wrong here, but i'm guessing ( cos it seems to make sense) that in the case of sourcemods subsequently going retail over steam, valve simply adjust their percentage of sales taking into account the engine use - rather than selling the license in the first place?
.....well word is they want to move away from the GitS influences somewhat, just in case that happens.
Looking at what's available to buy over steam now, what's the betting you'll be seeing this next year at $14.99 or thereabouts, with just a few things tidied up and a bit more similar content?
Someone correct me if i'm wrong here, but i'm guessing ( cos it seems to make sense) that in the case of sourcemods subsequently going retail over steam, valve simply adjust their percentage of sales taking into account the engine use - rather than selling the license in the first place?
Would certainly make a dev's transition into the commercial world much easier.
this was the initial appeal of CS. except this game isn't full of 14 year old squealers because teamwork is REQUIRED in this game whereas in CS you can go off and rambo the whole time therefore CS is more of an epenis game.