Hi everybody!
Well lets start with some bug and problem with the specimen:
Clot: Havent seen anything, its ok but the clot grobbing is almost as bugged as the healing stuff in this game. It should grab immediately as you enter its melee range. It would make a clot a bit more useful enemy.
Bloat: This is an acid creature and very ugly. However I think players (especially medics) shouldnt have any higher resistance against its acid damage. Now I would make another two modification: 1 - I would make the "puke" attack a higher area of effect. 2 - Its death should make a longer range acid explosion (even 2x longer). With these modifications player would stay away from Bloat more than they do it now (especially the death effect).
Gorefast: This one is almost perfect, for now I wouldnt change anything.
Stalker: I have been thinking about this one for a while now but somehow I dont know what would I change about it. Its fast enough, the invisiblity is good enough and have fair damage. Maybe I would give her a backstab ability that would mean she cause 2x damag from behind... donno.
Crawler: Well they are good enough, I mean they have enough as threat as the siren have. So the are ok.
Siren: They surely mean a high amount or threat for the players. Good range damage and area of effect with only-health damage. They are slow but have enough health to close their enemies.
Scrake: I think everybody knows the huge bug with the Scrake. After a melle damage they counterattack and if you are close enough they freeze. This must be repaired. However its health should be lowered and increase its damage a bit. They have a charge "time" after they reach the 30% of their health. I would change it 50% or 40% maybe.
Fleshpound: Now this one is very nasty but has a very (too) weak point. Its head. With a simple knife you can cut his head down. Now this should be changed. I like the idea that he has a weak point because its very strong and has brutal damage. But kill it with a knife is too.. stupid. So make it harder this way: cut his head down only with chainsaw, handcannon, crossbow and hunters rife possible and decrease the chance of headloss. While its red it resist against headloss. Head damage make it faster red.
Now, I would make some modifications about spawning to make it more random to make some unexpected situations because now I know every spawning groups in the game. Make it more random give a chance to the speciment to come in horde or more Fp than one and so on..
Well lets start with some bug and problem with the specimen:
Clot: Havent seen anything, its ok but the clot grobbing is almost as bugged as the healing stuff in this game. It should grab immediately as you enter its melee range. It would make a clot a bit more useful enemy.
Bloat: This is an acid creature and very ugly. However I think players (especially medics) shouldnt have any higher resistance against its acid damage. Now I would make another two modification: 1 - I would make the "puke" attack a higher area of effect. 2 - Its death should make a longer range acid explosion (even 2x longer). With these modifications player would stay away from Bloat more than they do it now (especially the death effect).
Gorefast: This one is almost perfect, for now I wouldnt change anything.
Stalker: I have been thinking about this one for a while now but somehow I dont know what would I change about it. Its fast enough, the invisiblity is good enough and have fair damage. Maybe I would give her a backstab ability that would mean she cause 2x damag from behind... donno.
Crawler: Well they are good enough, I mean they have enough as threat as the siren have. So the are ok.
Siren: They surely mean a high amount or threat for the players. Good range damage and area of effect with only-health damage. They are slow but have enough health to close their enemies.
Scrake: I think everybody knows the huge bug with the Scrake. After a melle damage they counterattack and if you are close enough they freeze. This must be repaired. However its health should be lowered and increase its damage a bit. They have a charge "time" after they reach the 30% of their health. I would change it 50% or 40% maybe.
Fleshpound: Now this one is very nasty but has a very (too) weak point. Its head. With a simple knife you can cut his head down. Now this should be changed. I like the idea that he has a weak point because its very strong and has brutal damage. But kill it with a knife is too.. stupid. So make it harder this way: cut his head down only with chainsaw, handcannon, crossbow and hunters rife possible and decrease the chance of headloss. While its red it resist against headloss. Head damage make it faster red.
Now, I would make some modifications about spawning to make it more random to make some unexpected situations because now I know every spawning groups in the game. Make it more random give a chance to the speciment to come in horde or more Fp than one and so on..