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Is there a way to reorientate the static meshes? When I use mesh emitters the static meshes aren't facing the right way. Is it possible to do so through the emitter properties?
You can put a "Pre-spin" on particles, which basically means you rotate them before they are sent off. This should be what you are looking for. Are you using the Wizard?
I just tried changing the X value to a max and min of 32768 for the Startspin and it doesn't change anything. Is there something I have to enable first?
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