how bout there be no negative side effects that are visual. just a decrease in damage but an increase in speed.
anyway, i think its a bad idea.
anyway, i think its a bad idea.
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Don't tase me bro! Lol sounds pretty sweet.What about adding a Taser that stuns enemies for 2-3 seconds or so?
I know I'd use that as medic to Stun some of the higher level mobs going for my teammates.
Once playing with Lvl4+ people, using "normal" weapons as medic is often a waste and only running around withthe Syringe is boring, too
I don't personally mind the vest bonuses, they fit to medic but the run speed is enormous and u can run faster than any of the specimens in the game, including Patriarch. Run speed needs to be decreased, also stamina would be nicer to have. Maybe higher lvld medics absorbs less stamina than other perks.
I still stand with the opinion that the current "Field medic" is not a medic. Every perk is a "medic", since they have syringes of their own and everyone heals themselves.
Why not just increase the time it takes for medigun recharge for non-medics and increase the medics gun recharge rate even more?
What is the default recharge like 5 seconds for non medics? I think it need to be more like 1 minute or even 2 that way you can't keep self medicating, but are not reliant on medics completely either. And healing others still only takes 50%
Then adjust the medic perk to 50%, 100%, 150%, 200%, 300% recharge time if only a minute and 100, 200, 300, 400, 500% if 2 mins. That way medics are much more important, but not essential until upper levels.
Oh and fix the medigun "hit box" and range...
Not a bad idea, but I don't see how doing that would give the medic a solid role during heal downtime (when the team is pretty much at full health, doing solid damage and cleaning up the waves pretty well).
I think this move would be a pretty big blow to pub servers/random groups that don't have a medic on their team and would jack the difficulty way up for the less apt players.
At least it's better solution than it is at the moment in my opinion. Everyone can heal themselves as a medic. 20 hp is pretty much and u can heal very fast again
You already get cash for healing, though I'm not sure how it's linked to the amount healed.
The medic needs the speed bonus. Have you ever tried to run after someone and heal them as another class? Impossible.
I'm really tired of seeing people pick medic and then playing as berserker because they run faster and their armour is more effective.
You already get cash for healing, though I'm not sure how it's linked to the amount healed.
The medic needs the speed bonus. Have you ever tried to run after someone and heal them as another class? Impossible.
I'm really tired of seeing people pick medic and then playing as berserker because they run faster and their armour is more effective.
I like the idea of the medic using a drug somehow on the specimans. However I think the perfect thing would be some sort of weapon that administers a drug that makes them turn on themselves. Much like you see clots and other specs fighting bloats from time to time. Have either a weapon that admisters it to a speciman or better still an area of effect weapon like a gas grenade that causes confusion for the specimans which makes them turn on each other, I think it would be fun to watch too.
I can see specimens fighting each other even now. I see everyday Bloat fighting either with a clot, crawler, gorefast or fleshpound.
Yes I know I even said that in my post. But you don't see it all the time so it be nice to make them fight each other at will. A) It serves as a distraction for the team to either kill them or other specs and B) It helps wear down their health and makes them a tad easier to take down. Maybe have it not work on like say a FP, Skrake or even a Siren, the rest would be fine.