Maybe something along the lines of more passive buffs instead of power increases ( since that would lose focus of being a support/scout type ).
EG, the medic and berserker both get bloat bile damage reduction, berserker gets global damage reduction, firebug gets fire reduction, etc.
Maybe give them resistance to siren screams on the same scale as bloat bile resistance? Or maybe a total health bonus of maybe five per perk level?
Both of those would make the commando much more viable into the later game without extremely upsetting balance in their favor, considering the medic gets an armor bonus.
I don't really think they need more weapons, although that would be nice, just something more useful than seeing stalkers ( I can see them pretty well as other perks, honestly, before they get within melee range of me just from the effect, and that's not counting the massive blob shadow under them ) and the Patriarch while he's cloaked most of the time.
Not that they aren't that useful, it's just that there is a definite lack of clones the ability is actually useful to be used against.
EG, the medic and berserker both get bloat bile damage reduction, berserker gets global damage reduction, firebug gets fire reduction, etc.
Maybe give them resistance to siren screams on the same scale as bloat bile resistance? Or maybe a total health bonus of maybe five per perk level?
Both of those would make the commando much more viable into the later game without extremely upsetting balance in their favor, considering the medic gets an armor bonus.
I don't really think they need more weapons, although that would be nice, just something more useful than seeing stalkers ( I can see them pretty well as other perks, honestly, before they get within melee range of me just from the effect, and that's not counting the massive blob shadow under them ) and the Patriarch while he's cloaked most of the time.
Not that they aren't that useful, it's just that there is a definite lack of clones the ability is actually useful to be used against.
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